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Thread: Marek's Comment on Tools...

  1. #71
    To be quite honest, I think you may be speaking in a mystical language. Taken in context of the way these threads usually go, there is sort of an implicit demand or complaint in the way the topic was presented. The fact that almost everyone who's reading the topic gets it wrong alludes to the fact that, in whatever capacity, you have communicated something that was not intended. You should edit the initial post a bit with a disclaimer or something!


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  2. #72
    RKSL-Rock
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    Quote Originally Posted by (plaintiff1 @ Feb. 16 2007,19:10)
    To be quite honest, I think you may be speaking in a mystical language. ***Taken in context of the way these threads usually go, there is sort of an implicit demand or complaint in the way the topic was presented. ***The fact that almost everyone who's reading the topic gets it wrong alludes to the fact that, in whatever capacity, you have communicated something that was not intended. ***You should edit the initial post a bit with a disclaimer or something!
    Its strange, I’ve spent a large part of today discussing this thread with people in IRC and on Skype. ***Not one person who actually read the post properly seemed confused by what I posted. ***I really do not see how people have gotten the wrong end of the message. Or the need of some to prove their (assumed) interlectual prowess over others.

    Quote Originally Posted by (RockofSL @ Feb. 15 2007,17:48)
    Am I the only one that is totally dumbfounded by the logic of releasing all the other tools before releasing Oxygen 2?

    I realise that they are perhaps “easy hits”, being small scale apps that are easily tested and released, but considering all the 3rd part tools left over from OFP and the new tools released by Kegety etc why do we need them? ***Surely the community’s priority will be the new O2 and not some superfluous little apps? ***The binarising tools are simply pointless given we don’t have anything to binarise since we can’t edit models without O2!

    Anyone else equally confused?
    It seems the confusion comes from the posts from people that misunderstood what was actually posted and went off on their own tangent posting in response to what they think I said.

    It’s the “Taken in context of the way these threads usually go” comment that really highlights the posting habits of this community. ***They see what they think is going to be a “slag BIS off thread” and jump on board not understanding what is actually being said. ***Then you get others that do the same and they try to rationalise their responses. ***And then you get 4 pages for useless rubbish with the odd intelligent post stuck inbetween.

  3. #73
    Yes I can understand that the game has been out for a short time and yeah it seems that many have misread or misinterpreted this thread. ***We aren't really demanding the tools, as stated. ***We are just thinking about priority. ***

    Yes it is more important to finish the game up before releasing the tools, however that situation is not valid in this conversation as per the announcement of the tools being released.

    It works well for both parties, there isn't necessarily a con in this situation. ***
    A. ***The community gets the desired editor and can therefore experiment with many things and many new upgrades that Armed Assault offers.
    B. ***The producers benefit because lately many people have been porting over to Armed Assault for the fact that we have stated several times "The devs listen", by the producers releasing what we asked/begged for, they earn more creditintial with the community and possible newcommers and backs up our statement by a large degree. ***

    Making addons early on in the game isn't really bad either, by seeing what people can do with the engine, what they can create for it, may attract new customers. ***I have seen many people buy a game simply to mod it to something completely different because its engine had that extra pazzaz. ***

    The community gains more interest and desire to work with the producers, help the game evolve and improve through work. ***I understand that the producers have busted their rears and gone through many problems in the developing stages of Armed Assault. ***The work is great, the work is wonderful, the way things look are some of the best I'v seen to date on any game, even moreso for the fact that its not a simple FPS. ***However what pain is given by the community creating their own things early? And I don't mean just retextures.




  4. #74
    Quote Originally Posted by (xnodunitx @ Feb. 17 2007,19:47)
    I have seen many people buy a game simply to mod it to something completely different because its engine had that extra pazzaz.
    I bought F12002 game only because of GTR mod many years ago.
    ASUS A8N SLI-SE S939, AMD Athlon 64 X2 3800+ @ 2,45 GHz, 4Gb DDR Dual Channel 400Mhz MEM, PNY Geforce 9800 GT 512mb, 120 ATA HD, Win 7 x64 RTM

  5. #75
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    Quote Originally Posted by (Potatomasher @ Feb. 17 2007,21:04)
    Quote Originally Posted by (xnodunitx @ Feb. 17 2007,19:47)
    I have seen many people buy a game simply to mod it to something completely different because its engine had that extra pazzaz.
    I bought F12002 game only because of GTR mod many years ago.
    Same thing is that I bought Unreal Tournament 2004 only for Red Orchestra.
    So if the contects arent atrractive in orginal products but it can afford a expansions what prove those ntresting things u will not thing twice.
    OFP multiplayer since june 2001. gamename MRJ-GLO

  6. #76
    Well i understand and agree with your statements Rock.

    And for those that didn't, here's a packet of crayons for you to play with.
    If you can't beat them, throw harsh language at them

  7. #77
    One of the reasons I can think of is that BIS wants to sell an ArmA expansion with new models and other stuff before they hand out the tools for the community to produce their own ones.
    As long as we don´t know the BIS reasoning behind this we´ll be once more hanging in the air.
    I´m no modeller, but I know that Arma is/was actively advertised with a great community of modders and user-made content. It´s funny that especially those guys who really kept up OFP over the last years and achieved things that BIS were sceptical about are now the last to be supported.
    This interface between BIS and the modders in general isn´t really working. Else there would be more in Arma that is already working in OFP with the help of modders.
    I´m not saying release this or that tools, but sorry guys at BIS, why do we have to repeat the drama of OFP all over ?

  8. #78
    Releasing those tools makes sense from the perspectve that they are the easiest to make and they prolly don't take time from anything else away anyway.

    Mightaswell have a full range of BIS tools for every little, tiny, iddy-biddy, wee thing.

    Quote Originally Posted by [b
    Quote[/b] ]Afterwards we will have more time to work on tools.
    The bigger tools prolly need more dedication then they have time for right now, they can't just start nibbling away at O2 Lite, causes too much confusion.

    So no more reason to be completely dumbfounded...

    Anyways, link me to some youtube vids of fully funcitioning addons you were talking about earlier.

  9. #79
    Warrant Officer Jackal326's Avatar
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    What ever their reasoning, BIS will do it their way. All that we achieve by complaining is pissing BIS off, and the moderators who have to lock every "I want the tools now!" threads. People need to just relax and wait it out. Many things can still be achieved using the tools we currently have available, we just need some trial and error efforts to guess selection names.

    Weapons are no problem. Vehicles have been done (well, they're in the works anyway by the DDAM team (Frandsen et al). The only thing we struggle on are custom units, which we will need to the tools for, but there are so many re-textures out there to keep us going for these next few months surely?

    Don't get me wrong, if BIS turned around and said, "OK, here is Oxygen2!" I'm not gonna turn around to them and say "No thanks, we don't want it", but the fact is, BIS have a plan about the release of said tools, and I imagine they'll stick to it.

    @Martinovic: Its not released yet, but it shows a custom weapon model. Check out the DDAM thread for progress on custom vehicles.

    CUSTOM WEAPON VIDEO (RIGHT-CLICK > SAVE TARGET AS)




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  10. #80
    RKSL-Rock
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    Quote Originally Posted by (Jackal326 @ Feb. 18 2007,01:08)
    ...BIS have a plan about the release of said tools, and I imagine they'll stick to it.
    Yeah but wouldn’t you like to know what it is? ***

    EDIT2 - Copy and pasted an edit on another forum DOH!




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