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Thread: Marek's Comment on Tools...

  1. #61
    Master Gunnery Sergeant
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    Dear All,

    I apologize for any possible misunderstandings from my part.

    The thing is, I bet BIS employees are having a good time reading our posts when we make guesses on how their company works, who is working on what, when we absolutely have no clue what is happening there. That must be entertaining to read for them (hopefully). "Haha, they have absolutely no clue!"

    I think we should just let them release any tools in any order they happen to do it, does it really matter in the end? After all, the main priority is elsewhere than in the tools as I already said. It takes them X amount of time to accomplish the task with the bigger tools. If the X is bigger than some people want them what can we do? Not much, other than trust them to know what they are doing, better than we do.

    With Love,
    Baddo.

  2. #62
    Quote Originally Posted by [b
    Quote[/b] ]
    I believe this is being done because it is the only mod work that is possible to be done correctly. Not because we are interested in it, we just can't do anything else that would work properly.
    Not really i know talking to kenji he nearly has a fully working version of his t-62 in arma. Though it sounds like the difficulty level of geting stuff to work is near vertical using the old tools and the lack of info. There will probably be a video released sometime in the near future i think
    Unoffical rhs beta tester

  3. #63
    Quote Originally Posted by (MehMan @ Feb. 16 2007,12:16)
    Quote Originally Posted by (shinRaiden @ Feb. 16 2007,08:57)
    In fact, further proof of this is in the community's interest in doing simple retextures for initial testing and exploration.
    I believe this is being done because it is the only mod work that is possible to be done correctly. Not because we are interested in it, we just can't do anything else that would work properly.
    From what I've read in these forums, even the game by itself can't be played correctly...
    "Why throw away your life so recklessly?"

    "That's a question you should ask yourself,..."

    "NO! It's a question you don't dare answer!"


  4. #64
    Quote Originally Posted by (shinRaiden @ Feb. 16 2007,08:57)
    Let me spell it out in klere engrish :

    The BIS tools do not do the same function as the community tools do, for the precise reason that the workflow is different in many crucial ways from how you're used to creating content.

    Assuming that the community tools already fill the function of the BIS tools assumes a certain position about the workflow of the content creation process, groundless assumptions which if insisted on, signficantly complicate your ability as an addon maker to make effective use of the significant platform and tools developments BIS has made.

    It would be unwise of Marek to release an editor before releasing a pipeline. In fact, further proof of this is in the community's interest in doing simple retextures for initial testing and exploration. Retextures by and large do not require model editing, however any and all content modifications of any sort do require proper process pipeline tools. Marek knows the tools, and why he's choosing to release them in the order that he is. To presume otherwise is to second-guess him off incorrect assumptions on how you intend to create content.

    ----------------------------------

    On a different matter, I have neither the time nor the permission to spell out every last detail. Furthermore, it would be unproductive even if I could. Rather, my intent is to offer a more diplomatic solution, by stating "trust Marek on this one." This thread started off as a rather cranky attack on Marek's judgement, and frankly imho should have been reported / locked etc. There's no need for the community to tear itself apart irrationally, all I'm asking for the good of the community which has benefited everyone alike: calm down, chill out, turn off your computer, go outside, and enjoy some fresh air. It's only a game, and there's more to life than that.
    How can you sleep at night with this double persona ?
    It is widely known and accepted that you yourself do not think the community should be in a position to question anything Bis do or have any input into how they do it and would lock any such threads in an instance.
    i qoute your recent thoughts on how to create a Bis sponsored modification of elite content from ofpe elite to arma, in my summary of your attitude towards the community.
    Quote Originally Posted by [b
    Quote[/b] ]
    There should be some form of hidden decision board though, in order to effectively make the decisions required to make this project a success, without the nonsense meddling and uninformed and juvenile harassment that would inevitablely ensue. Shinraiden
    it was the suggested that the information gained would be then
    shared to all on a read only basis .
    unfortunately the desicion was made to keep a closed door type forum to all informations on porting and other such much needed info. a desicion it would seem altho not made by yourself ,it would be safe to assume from your previous toughts a desiscion you would agree on.
    Quote Originally Posted by [b
    Quote[/b] ]On a different matter, I have neither the time nor the permission to spell out every last detail.
    so when you make statements like the above . Please do not patronise those of us that are not juvenile and not going to harass and yes we are uninformed because any information that does exist is kept well away from us minions.

    It would be a massive error on your part if you felt that in anyway you are a great communicator of bis to the community or vice versa.You are infact the complete opposite and are one of a group of 5 or 6 that have done nothing for arma since its conception and subsequent release apart from try to intelectually bully any form of suggestion that Bis should be open to sugestions from the community regarding either arma content or arma future tool release..
    yes there are bissign to think about and elimination of ********* pbos yes there is the method to stop any missiing addon error and use of the new Tag system and all this does need to be tested and its use put into a uniformed and easy to use format.
    nobody denies this.thats why this thread was here to offer opinions and not Demand Demand Demand.



    Now back to the topic, this is not a want want want ,it is a what do you think aout the statement by marek, somepeople have turned it into a look at the idots demanding how bis should run there buisness, this is not a surprise i could link 7 or 8 other stifled debates and you will find the same 3 or 4 people trying to stifle those threads to.

    My opinion as stated before on this subject is:

    Bis should release the island tools and then oxygen in that order , as soon as possible but no sooner than is possible.
    my reasons are easily found in previous posts.

    yours

    DB

  5. #65
    RKSL-Rock
    Guest
    Well hasn’t this thread turned into a “Fanboys vs The Rest”.

    @ShinRaiden ***- you obviously know more than the rest of us. Which is really very nice for you I’m sure. ***It gives you that really nice and friendly superior attitude you have that lovely morning fresh and self righteous shine. ***Thanks so much for the vague and condescending reply. ***But you really and obviously haven’t read the thread properly.

    You seem convinced that I’m saying “don’t make X,Y,Z tool because we only need O2”. ***When in fact all I’m saying is, “surely we need O2 first and the rest later”. ***I’m not suggesting anything that isn’t clearly stated my first post. If you have an axe to grind then with me please do it in private.

    We’re told absolutely nothing about the function of Texview2 on the BIKI other than it’s a viewing and conversion tool. ***How is that different than the existing texture tools and Kegety’s PS plugin?

    I’d be happy to “Trust Marek on this” if I understood the logic behind it. ***But with the public information we have right now there just isn’t any evidence of a fantastic difference between the legacy viewing tools and their new counterparts. ***If you or anyone at BIS would perhaps care to explain why the difference is so fundamental to ArmA then perhaps we wouldn’t post threads questioning their logic.

    @Blackdog~ - Grow up, if you can’t take part in a discussion without jumping in and behaving like a child then don’t bother.

    @:Q ***

    Quote Originally Posted by (Q @ Feb. 16 2007,10:10)
    The forum is mainly for community member to community
    (member)
    talk - if you intend to talk to BI, you should rather
    write them a mail to support@bistudio.com or write Suma a PM.

    hope that helps ***
    I wasn’t asking BIS anything I was asking the community their opinion. Past experience of email BIS has taught me not to bother them with things like this. ***But after several debates with people I play online with, it seemed like a valid question. ***Obviously this has been seen as an attack on BIS by the “Fanboy Army” and has descended into utter pointless posting.

    Quote Originally Posted by (MehMan @ Feb. 16 2007,11:16)
    Quote Originally Posted by (shinRaiden @ Feb. 16 2007,08:57)
    In fact, further proof of this is in the community's interest in doing simple retextures for initial testing and exploration.
    I believe this is being done because it is the only mod work that is possible to be done correctly. Not because we are interested in it, we just can't do anything else that would work properly.
    I’d agree with you completely. Talking with other teams most people don’t see the point of retextures. ***The majority would much rather spend their time making and adapting their existing models. ***Which is why I posted this thread in the first place. ***AND even considering the shit I’m getting for it I still think it’s a valid question given the current lack of any other logical reason not to ask the question.

    Now if BIS don’t want me asking the question then fine. Lock the thread and delete my account and ban me, But until then either contribute to the discussion with information or opinions or don’t post. ***It’s really that simple.




  6. #66
    Quote Originally Posted by (RockofSL @ Feb. 16 2007,14:57)
    ...

    Now if BIS don’t want me asking the question then fine. Lock the thread and delete my account and ban me, But until then either contribute to the discussion with information or opinions or don’t post. ***It’s really that simple.
    Your question and discussion so far is perfectly fine (when its constructive).

    No one at BIS is asking you to be silent.

    Everyone will have opinions on how BIS should do things, and no doubt they will be damned if they do and damned if they don't because of that.

    All I ask is stay on topic folks and keep it clean

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  7. #67
    Warrant Officer Jackal326's Avatar
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    Althought this isn't fully releated to the topic, it does relate to the tools, and I didn't think it warranted another thread.
    Anyway, I was just wondering if those of us in the 'ModMaker' user group would be privvy to any BETAs of the tools, as was the case for OFP's early tools (where the user group originated from for those of you that don't know).

    "...long story short, he gets a boner" - Messiah
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    Your spelling; its the true.

  8. #68
    I agree with the act of releasing the model editor first. As great as binarization and textview2 would be, they to an extent do what we can do right now, we can already do re-textures.

    However the thing that makes O2"2" so important is the fact that we simply cannot fully create/import addons to full efficieny within the Armed Assault engine at the current time.

    We cannot add the more special texture maps to our vehicles, normal maps, speculiar and something else if I'm not mistaken. Therefore those of us without the more expensive software such as Max, Maya, Lightwave and others, cannot preview and therefore examine the errors/incorrections within these textures.

    Although I am thankful that Marek has released some information applying to the tools and that things will be released soon, the reason O2 "2" is being "fought" for so much is because it is at the moment the absolute most necessary tool, without it we cannot define the new named selections and the things stated above.

  9. #69
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    Guys...


    WTF!...


    The game has been released now for 24 hours or something. OFP is from 2000... Atleast five full years old. With tons and tons of stuff. But how many addons where there in the beginning.

    I do understand the point as to why release stuff while we cant use it yet. But then again if you get this stuff working ok, then they can focus fully on the main editor!

    I can wait!

    Even for the RKSL addons....

    Still gotta buy some new kit for the pc aswell...




  10. #70
    RKSL-Rock
    Guest
    Quote Originally Posted by (manhunter09 @ Feb. 16 2007,17:44)
    Guys...


    WTF!...


    The game has been released now for 24 hours or something. OFP is from 2000... Atleast five full years old. With tons and tons of stuff. But how many addons where there in the beginning.

    I do understand the point as to why release stuff while we cant use it yet. But then again if you get this stuff working ok, then they can focus fully on the main editor!

    I can wait! ***

    Even for the RKSL addons.... *** ***

    Still gotta buy some new kit for the pc aswell... ***
    DEAR FROGGIN' GOD!

    Have you actually read the thread! ***I'm obviously writing in some mystic incomprehensible language. This isnt about getting the tools right now...its about the priority.

    Go back and read the thread properly.




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