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Thread: Marek's Comment on Tools...

  1. #41
    lol and that about sums it up the way the community has gone.
    i came here to state an opinion and once again it gets twisted taken the piss out of ,without thought nor care.
    I dont have any use for the tools , i cant model nor can i make islands.
    I offered my opinion has to what i thought the game itself needed , which for the record was an injection of community made addons.thus my opinion was that the tools be released before any more campaigns to release more time as suggested by others for devs to work on the engine.

    you came here to take the piss and twist out of all proportions ,the debate about what tools and when.

    the reason there is no debate here my friend is because you twisted to another plane about personal attacks on my comments about the tools and the game.

    and to be honest i couldnt give a frogs fart anymore
    i am just about had enuff.


    yours

    DB

  2. #42
    Quote Originally Posted by (deanosbeano @ Feb. 16 2007,01:01)
    lol and that about sums it up the way the community has gone.
    i came here to state an opinion and once again it gets twisted taken the piss out of ,without thought nor care.
    I dont have any use for the tools , i cant model nor can i make islands.
    I offered my opinion has to what i thought the game itself needed , which for the record was an injection of community made addons.thus my opinion was that the tools be released before any more campaigns to release more time as suggested by others for devs to work on the engine.

    you came here to take the piss and twist out of all proportions ,the debate about what tools and when.

    the reason there is no debate here my friend is because you twisted to another plane about personal attacks on my comments about the tools and the game.

    and to be honest i couldnt give a frogs fart anymore
    i am just about had enuff.


    yours

    DB
    Are you kidding me? What personal attack? I didn't twist anything. Voicing your opinion is one thing, claiming you are debating something is another. You voiced your opinion, I voiced my opinion of your opinion with some humour and some reductio ad absurdum. What possible discourse is there other than that dynamic on this issue? I think you need to cool down, I'm not after your throat here.


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  3. #43
    RKSL-Rock
    Guest
    Oh dear god... I really wish i hadnt bothered. ***Next time im going to write in crayon in big lower case letter so everyone understands.

    @plaintiff1 please stop you arent helping. ***This entire thing isnt about whos got the tools and who hasnt. ***It was an aside leave it at that.

    This entire "Thing" is about the simple a few simple questions:

    1) Do we really need Texview and a binarise tool before we even see a new version of O2?
    2) If the answer is no, and a majority agree, would if make sense for BIS to refocus their resources?
    3) If they did would it make any difference to the release date of O2?


    Its not really a hard topic of discussion. ***But as usual for these forums people read into it what they will and bring out their own hobby horses to ride around on shouting "look at me im so smart".

    If you want continue cat fighting go find another thread.




  4. #44
    Quote Originally Posted by (Average Joe @ Feb. 16 2007,00:35)
    Only afew more months worth of retextured soldiers guys and Im sure every single combat force in the world will have been created using the BIS models ***
    Reminds me of when I was a little kid and painted my
    plastic "WW2 Russians" toy soldiers to look like modern
    ("modern" at that time being 1970s) British

  5. #45
    RKSL-Rock
    Guest
    Quote Originally Posted by (Col. Faulkner @ Feb. 15 2007,23:17)
    Can the texture viewer and binarizing tools in fact be
    used for anything at all on their own? Would they be
    of use to those doing retexturing of the BIS models,
    for example?
    If they are like their OFP equiavlents then not really no.

    Texview would be of some use to the retexturers allowing them to convert the PAA/PAC to an editable format but no more so than some of the 3rd Party tools currently available.

    The Binarise tool is again of no practical use sinceits fuinction is to 'optimise' the format of MLOD .P3D files into ODOL format. ***Somthign we wouldnt have any use for until we see O2 ***

    If they are done and ready for release fair enough, but if BIS have locked some poor coder in a cupboard feeding him bread and red bull until he finishes them it might be worth directing him towards something the community actually "needs".

  6. #46
    The original argument still stands. Even with the answers to those questions, the only thing you can do is decide whether to like or not. Let us reason about why it may be the way it is.

    Obviously BIS is making their decisions based on something. There is probably some internal staffing dynamic. If it is anything there like it is in a production animation studio, I bet some people have some things to do while others are busy full bore overtime every day, and some are looking for something to do to keep them busy. Workflow pipelines are often planned to accomodate the way things move, so they can squeeze small tasks to fill some void space. It might also be that the people who are working on 02 are busy doing something else right now. I don't know if these are the strongest arguments, but they are possibilities. Rest assured, the BIS design pipeline isn't specifically tuned to give you a nervous breakdown.

    edit: it is possible that they are completing those tools and then releasing them out the door to serve those who are currently able to make modern ArmA content with their beta testing privilages. It is also possible that there is no point in just sitting on to them so they may as well just release them.




  7. #47
    RKSL-Rock
    Guest
    Quote Originally Posted by (plaintiff1 @ Feb. 16 2007,00:32)
    The original argument still stands. ***Even with the answers to those questions, the only thing you can do is decide whether to like or not. ***Let us reason about why it may be the way it is.
    Well maybe if enough people stand up and say “well actually we don’t really need TexView2 and the Binarise2 tools just yet.” ***BIS might actually switch priorities; you never know stranger things have happened.

    Quote Originally Posted by (plaintiff1 @ Feb. 16 2007,00:32)
    Obviously BIS is making their decisions based on something. ***There is probably some internal staffing dynamic… ***It might also be that the people who are working on 02 are busy doing something else right now. ***I don't know if these are the strongest arguments, but they are possibilities. ***
    Yes they are, but hey until you ask you don’t actually get to know 100% either way.

    Quote Originally Posted by (plaintiff1 @ Feb. 16 2007,00:32)
    Rest assured, the BIS design pipeline isn't specifically tuned to give you a nervous breakdown.
    I never thought they were. ***I’m not that paranoid or narcissistic. ***I’m merely curious enough (possibly naive enough to) to post the question on a public thread




  8.   Click here to go to the next Developer post in this thread.   #48
    Quote Originally Posted by [b
    Quote[/b] ]
    The existing OFP/ARMA 3rd Party texture, and PBO tools etc <span style='font-size:12pt;line-height:100%'>--&#62; do the same function as <--</span> the tools BIS are planning on releasing.
    Your underlying premise is flawed, stop making a riot when your assumptions do not reflect how the tools and more importantly the workflow process works. Further attempts to bastardize the generation two system by insisting on generation one rules will ruin the way it is intended to work.

    -end-



    And where is that band that so vauntingly swore, That the havoc of war and the battle's confusion,
    A home and a country shall leave us no more? Their blood has washed out their foul footstep's pollution.
    No refuge could save the hireling and slave, From the terror of flight, or the gloom of the grave;
    And the Star-Spangled Banner in triumph doth wave O'er the land of the free and the home of the brave!
    (3rd stanza of the Star-Spangled Banner)

  9. #49
    RKSL-Rock
    Guest
    Quote Originally Posted by (shinRaiden @ Feb. 16 2007,01:11)
    Quote Originally Posted by [b
    Quote[/b] ]
    The existing OFP/ARMA 3rd Party texture, and PBO ***tools etc do the same function as the tools BIS are planning on releasing.
    Your underlying premise is flawed, stop making a riot when your assumptions do not reflect how the tools and more importantly the workflow process works. Further attempts to bastardize the generation two system by insisting on generation one rules will ruin the way it is intended to work.

    -end-
    I’m not trying "bastardize the generation two system" what <span style='font-size:13pt;line-height:100%'>--&#62; I am actually suggesting that the community’s priority need isn’t for more texture tools until we can do something meaningful with them.<--</span>

    I’m sure that they will offer “new and exciting” features but until the time we can actually create or edit ArmA models I really don’t see the need for another texture tool when there are others currently out that that seem to work well inside arma.

    As for the Workflow, im sure as a BIA/VBS insider you&#39;ll know more about BIS priorities that the rest of us. ***But we&#39;re not privy to that sort of inside information so if you care to enlighten us we&#39;d appreciate it.




  10. #50
    Warrant Officer Abs's Avatar
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    Jan 28 2007
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    Man, the stress level in this thread is high. Just relax people. Yeah, it doesn&#39;t make sense to have a binarize tool before we can actually add selections and whatnot to the models.

    That&#39;s just the way it is though. Why get upset over it? Why all the bickering? Relax, kids.

    Abs
    My Projects:

    RHS Contributor | Former ONS Member

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