I haven't seen anything in the Wiki to say otherwise? It's still listed under Arma scripting.
I haven't seen anything in the Wiki to say otherwise? It's still listed under Arma scripting.
please forgive me but the wiki is something i have avoided over last few weeks, i had some terrible experience with that code posted there and almost lost a 200 gig hard drive becuase of 5 ctd and some blue screens i believe when it first became available some fanboys did a copy and paste job and was not aware of the consequences. but i see some very good website chaps there now so hopefully it will soon be hive of good qality info
.
i was told on icq that camcreate is now replaced by createvehicle local and simple createvehicle( apparently now more satvle for mp).
i just tried to camcreate and its true it dosent work anymore ,hmmm more and more porting lol.
I can also confirm that issue,
i ran into it while trying to find the absolute height of a camera
because there is no camsetposASL command.
But always when the camera is above an object the camera would bounce up by the height of that object.
I will try it with modelToWorld, seems promising.
Good workaround idea there deanosbeano!
Edit: modelToWorld isn't needed for the specific problem that i had,
i just forgot to actually setpos the object that measures the absolute ground height after createvehicle-ing
it,setpos compensated for the height differences that i had before.
Still the modelToWorld-workaround will find its applications.
Current project: TroopMon V0.8
I reported this bug at bugtracker a while ago. but there's still no reply
http://bugs.armed-assault.net/view.php?id=1914
[im]http://www.roughnecks.org/malboeuf/pissonTKC.gif[/img] >100kb
Roughneck Whore House - rn1.roughnecks.org
AMD 64x2 4400 2200@2450 Mhz- 2 gig dual DDR PC4000 - SATA HDs
no mention of any ammendmant to the command in 1.04 too
looks like we ait for 1.05 and see.
nice job on adding to bugtracker tho bdfy
--snip--
crap. am i on drugs? what am i saying? i mean: i found a workarround. the distance operator works on this.
_obj_nullPoint = "Misc01" createVehicle[ 0,0,0 ];
_obj_nullPoint setPos[ ( getPos _this )select 0,getPos _this select 1,0 ];
_float_posZ = _this distance _obj_nullPoint;
deleteVehicle _obj_nullPoint;
works