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Thread: Stacked objects

  1. #11
    I haven't seen anything in the Wiki to say otherwise? It's still listed under Arma scripting.

  2. #12
    please forgive me but the wiki is something i have avoided over last few weeks, i had some terrible experience with that code posted there and almost lost a 200 gig hard drive becuase of 5 ctd and some blue screens i believe when it first became available some fanboys did a copy and paste job and was not aware of the consequences. but i see some very good website chaps there now so hopefully it will soon be hive of good qality info
    .
    i was told on icq that camcreate is now replaced by createvehicle local and simple createvehicle( apparently now more satvle for mp).

    i just tried to camcreate and its true it dosent work anymore ,hmmm more and more porting lol.

  3. #13
    I can also confirm that issue,
    i ran into it while trying to find the absolute height of a camera
    because there is no camsetposASL command.
    But always when the camera is above an object the camera would bounce up by the height of that object.
    I will try it with modelToWorld, seems promising.
    Good workaround idea there deanosbeano!

    Edit: modelToWorld isn't needed for the specific problem that i had,
    i just forgot to actually setpos the object that measures the absolute ground height after createvehicle-ing
    it,setpos compensated for the height differences that i had before.
    Still the modelToWorld-workaround will find its applications.



    Current project: TroopMon V0.8

  4. #14
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    I reported this bug at bugtracker a while ago. but there's still no reply
    http://bugs.armed-assault.net/view.php?id=1914
    [im]http://www.roughnecks.org/malboeuf/pissonTKC.gif[/img] >100kb
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  5. #15
    no mention of any ammendmant to the command in 1.04 too
    looks like we ait for 1.05 and see.
    nice job on adding to bugtracker tho bdfy

  6. #16
    --snip--

    crap. am i on drugs? what am i saying? i mean: i found a workarround. the distance operator works on this.


    _obj_nullPoint = "Misc01" createVehicle[ 0,0,0 ];
    _obj_nullPoint setPos[ ( getPos _this )select 0,getPos _this select 1,0 ];
    _float_posZ = _this distance _obj_nullPoint;
    deleteVehicle _obj_nullPoint;

    works




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