CZM demo part 1Originally Posted by (ofpforum @ Feb. 15 2007,00:56)
Ah, should have made a search for CZM first..Originally Posted by (Snake Man @ Feb. 14 2007,23:09)
Oh well, in that case i rename the mod to:
ZMoD! (Zombie Mod of DOOooooOOooOOooOOm! )
Zombie_mod's last comment here didnt give me any hope of help from his side.Originally Posted by [b
Anyway: Would people be interested to see other units (civilians/soldiers, damaged and undamaged)? I also thought about making things optional (damage done by zombies, speedmode, ...) but it would lose the easy/fun 'plug and play' stuff, which i (and i assume most people) use zombies for.
Zombies being able to infect non infected units!Originally Posted by (ofpforum @ Feb. 14 2007,18:56)
You defenitly need to make them able to attack civies.
I'm also missing some moaning, and try and make them do so by them selves, in the first zombie addons for ofp you needed to make every single zombie moan by typing something in the init line, thats a little anoying of you got a lot of zombies.
Attacking AI's on the civilian side isnt really possible with my script, however if you put/group/edit/whatever the civilians to east/west the zombies will attack them. (which is very easy to do)Originally Posted by (agamoth @ Feb. 15 2007,11:28)
Moaning wouldnt be very hard to implent (with specific attack/found target/random walkaround moans if neccesary) if i had sounds and knew how to convert/config them. But it would definitly add to the athmosphere so i will look into it next week! (Next week im free so ill have quite alot of time to waste on this )
Good ideaOriginally Posted by [b
EDIT: Added it, still needs some fixing (they dont have the same armor values as the zombies, and are dead in 1 shot, now i have to decide if i give them a nice eventhandler or reconfig all the original units as zombies )
you might also consider making them slightly less crafty, its almost impossible to kill one zombie alone, a crowd is totaly impossible, the perfect zombie like kill would be that only a shot to the head is deadly.
If you see the flesh, it's already too late...Zombies are always appreciated thanks ofpforum!
I added some zombie sounds ((attack and hit sounds) Thanks to charonos), infection (when someone dies they come back, still concept version), improved the armor values and improved the detection a bit (got rid of some bugs/annoyances), however,
when im using alot of zombies (say, 300+), a certain amount of zombies wont move (often enough) and stand still most of the time instead of running to their targets, even though i barely have a FPS drop the scripts seem to have problems when executed too often. The zombies who were placed last in the editor seem to be affected the most by this, im not sure how to counter this effect as it doesnt seem to happen when im using a low amount of zombies.
If anyone else can confirm/recreate this i would be grateful.
I noticed that a lot of the zombies are not attacking when stacked to tight, it helps to spread them over a larger area, but yeah its a little anoying, but zombies are supposed to be stupid right.
looking forward to your update this is great stuff, I also have a little suggestion, I don't know if this is possible or not, but it seems a little odd that the soldiers are laying down when attacking zombies, if there is any way to change it tot make them stand, it would be a nice add to the zombie mod.
Im unsure if you know this but CZM is taken for "Conflict Zone Mindanao".
\"1911 mag, twinkie, twinkie, cupcake, primary weapon mag.. oh THERE it is!\"