Great mod! We've been playing a coop mission I created with this zombie mod and it's great fun securing a city from the walking dead.
Great mod! We've been playing a coop mission I created with this zombie mod and it's great fun securing a city from the walking dead.
dude you have any pics of the stuff?
is there two versions out yet, I noticed that the link at files-upload has a different filename than the one I downloaded, I can't get the file it keeps giving me an error message.
Still can't download
I'll wait for the next version with groans etc
Any estimate on a release?![]()
Just tested them. Good job. I'm looking forward for the futur releases
@rat :
take this one :
http://deadeye.pytalhost.com/Addon/NeM_Zombies.rar
Huzzar! Cheers man, going to try it out![]()
zombie mod is great! hard as hell to kill but setting up 10 m240's at one end off a road and 25 zombies at the other usually does the trick, allthough the last few always drop 5 feet away from my lines. Keep us updated with any updates. one thing i would change would be the amount of damage they can take, i tried setting up a town with them but even with 10 guys if we meet 3 zombies it just turns in 2 a blood bath with the ai going mental and causing friendly fire! but yeah, brilliant addon, a classic, defo
Personally, I think the new attack animations are better than the old OFP ones... But that's just me.![]()
Lubz t3h z0mbeez!![]()
![]()
Congratulations on a great initial addonit's inspired me to resurrect
an idea I was kicking around some years back.
In the summer I'd like to try my hand at zombie logic routines. I did have some rather nice logic worked out that was due to be coded into a fledgling game release but it all got called off. Unfortunately I lost the pseudo code in the site shutdown but it shouldn't take too much to come up with again.
Although I like these zombies, my zombies will be more like the 1978 Dawn Of The Dead zombies, where numbers and penetration make the game a tense affair. The below shot showed me that the ArmA engine can handle lots of zombies, I got about 200 on-screen with no slowdowns in SP, with simpler models and slower logic (slow zombies only need slow logic) and an urban environment I should get quite a crowd going
Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2
For better future effects addons, please vote for this ticket.