Well first of all, this isnt really anything special, its just the undead models that came with the game with a different config and a quite simple script slapped together. But as there are always people who like to play around with stuff like this i decided to share it for those interested as it might take a while before we will see a decent zombie mod (As Zombie_Mod said he wouldnt do it for ArmA).
Zombies can be found on the resistance side under NeM - Zombies, just drop em in the editor and they will automaticly attack any enemy they see
+plug and play
+THEY ARE ZOMBIES!
+walk around randomly when not attacking anyone (If you want them to attack someone specific, reveal the target to the zombie, sometimes quite a useless 'feature' )
-Some bugs (They attack choppers/tanks/etc just as much as infantry, probably fixable by the mission editor if he sets the vehicle to the civilian side)
-.SQS (Instead of .FSM, which i might do later, i find .sqs easier to edit)
-Detection needs tweaking
As this is far from finished/special i would prefer if other people wouldnt host it, if it ever needs to be reuploaded people can just PM me.
Future versions may feature:
*** ***-Completely done by charonos
*** ***-Concept implented (Thanks charonos for the sounds )
-Zombies being able to infect non infected units
*** ***-Concept implented (Not implented (yet?) in latest internal version)
-Lower armor values
*** ***-removing bugs
Things im wondering about if they should be added:
-Zombies who dont always know where you are (Its in the old version, not in the new version due the new detection system, still got some ideas about how it could be added again)
-Zombie scripts 'editable' from the mission editor (damage, speedmode, ...)
Things i dont want to think about yet but certainly want to include someday:
-More zombie types
Things i definitely dont want to add: