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Thread: Zmod (Crappy Zombie Mod)

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  1. #1
    Well first of all, this isnt really anything special, its just the undead models that came with the game with a different config and a quite simple script slapped together. But as there are always people who like to play around with stuff like this i decided to share it for those interested as it might take a while before we will see a decent zombie mod (As Zombie_Mod said he wouldnt do it for ArmA).

    Zombies can be found on the resistance side under NeM - Zombies, just drop em in the editor and they will automaticly attack any enemy they see

    Pro's:
    +plug and play
    +THEY ARE ZOMBIES!
    +walk around randomly when not attacking anyone (If you want them to attack someone specific, reveal the target to the zombie, sometimes quite a useless 'feature' )

    Con's:
    -Some bugs (They attack choppers/tanks/etc just as much as infantry, probably fixable by the mission editor if he sets the vehicle to the civilian side)
    -.SQS (Instead of .FSM, which i might do later, i find .sqs easier to edit)
    -Detection needs tweaking

    As this is far from finished/special i would prefer if other people wouldnt host it, if it ever needs to be reuploaded people can just PM me.
    http://rapidshare.com/files/16453854...mbies.rar.html

    Future versions may feature:
    -.SQF Version
    *** ***-Completely done by charonos
    -Moaning
    *** ***-Concept implented (Thanks charonos for the sounds )
    -Zombies being able to infect non infected units
    *** ***-Concept implented (Not implented (yet?) in latest internal version)
    -Lower armor values
    *** ***-improved
    -Detection
    *** ***-removing bugs
    *add request*

    Things im wondering about if they should be added:
    -Zombies who dont always know where you are (Its in the old version, not in the new version due the new detection system, still got some ideas about how it could be added again)
    -Zombie scripts 'editable' from the mission editor (damage, speedmode, ...)


    Things i dont want to think about yet but certainly want to include someday:
    -More zombie types
    *add request*

    Things i definitely dont want to add:
    *add request*




  2. #2
    ***Nice one ofpforum m8! ***
    It was time for some more descent zombies

    Great name btw *** (Come by for some coop btw )



    A.C.E. Advanced Combat Environment

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  3. #3
    LoL.. i never played that zombie things with OFP and i always thought: Why are all yelling for zombie Addons.. but its fun to have hundreds of Zombies and fight them with PKM, BRDM and Shilkas

    Nice one :> And i love their behaviour as it is now.. except of the thing that they lie down when they see an enemy
    Please excuse my baaaaad english.

    Oh.. and visit #arma-game and #arma-edit in Quakenet if you want to chat with other ArmA Players and Editors

  4. #4
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    Quote Originally Posted by (Vulture2k1 @ Feb. 14 2007,19:36)
    Nice one :> And i love their behaviour as it is now.. except of the thing that they lie down when they see an enemy
    What? They shouldnt as their behaviour is set to careless and when i tested they only laid down when wounded, oh well, its fixable after patch 1.5 for ArmA

    Quote Originally Posted by [b
    Quote[/b] ]Come by for some coop btw
    Oh i will definitely drop by some time when im less busy with school (this was made in a couple of hours spread over several days)




  5. #5
    Quote Originally Posted by (ofpforum @ Feb. 14 2007,19:41)
    Oh i will definitely drop by some time when im less busy with school (this was made in a couple of hours spread over several days)
    Nice m8, damn school
    Ill soon try the zombs with DAC, thats always hilarious




  6. #6
    Well.. i placed them on rahmadi, few meters from my eastern troops away and they first hit the dirt, stood up again and ran to the enemies. Without any waypoints or so.

  7. #7
    Quote Originally Posted by (Vulture2k1 @ Feb. 14 2007,19:49)
    Well.. i placed them on rahmadi, few meters from my eastern troops away and they first hit the dirt, stood up again and ran to the enemies. Without any waypoints or so.
    Tried adding a waypoint to a zombie and then changing the behaviour in the waypoint to careless (or how was it called in editor terms?)?




  8. #8
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    Maybe it was the default AI behaviour before the script kicked in, should be fine as long as they dont go up and down after 3 seconds after the mission started..

  9. #9
    For the first zombie attempt for arma its not bad, they are very playable, with a little imaginazion.

    now I remembered someone in this forum mention that he got the zombie scripts from ofp to work, I can't find it again but I just wanted to know that someone might know a little about zombies out there.

  10. #10
    Braiiiiiiiiiins.

    Yay 4 Zombies

    P.S. Tired, can't be bothered writing better

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