Too many times I've seen an AI piloted helo fire a whole payload of rockets into a hillside and the target is actually on the other side of the hill. I know it's not realistic, but I have shorted up the range and given the AI a firing interval as shown in config snipet:
Quote Originally Posted by [b
Quote[/b] ]class CarlGustavLauncher: default {};
class AT3Launcher: CarlGustavLauncher {};
class ZuniLauncher38: AT3Launcher {};
class ZuniLauncher1H : ZuniLauncher38
{

opticsZoomMin=0.08;
opticsZoomMax=0.84;
count=14;
reloadTime=0.15;
minRange=100;minRangeProbab=0.60;
midRange=300;midRangeProbab=0.90;
maxRange=450;maxRangeProbab=0.80;
aiRateOfFire=4;
aiRateOfFireDistance=500;
This helps a little, at least they can cirlce around and get a few shots off and hit something Anyonebody has other soultions?