Hey
Ive got a 'town battle' manager type script, that is currently 101 kbs, and it runs smoothly with delays that have checks mixed in are not laggy and delays are plenty long enough.
My question is, if anyone could tell me, even when a script has 'non' laggy applications (delays with non laggy checks, etc), can the sheer size of the script and complexity of other parts of the script that arent currently running still possibly decrease performance, and/or chew up memory over time, as this script runs for up to 40 min.
Im asking this, because, ye', again im about to add some more script to it, which wont lag, but, its getting bigger, and something like excessive memory usage would be hard to test as it would take considerable time to see any difference in performance due to memory usage.
Any input appreciated
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