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Thread: Mortars

  1. #11
    No intention to divert the topic of the thread,
    just a little sidenote.
    I would always go for game logics rather than invisible Hs,
    because if you have lots of invisible Hs in your map and call
    for chopper extraction later the chopper might land on one of those (if not intended) except you use a script that sticks an invisible H right under the
    chopper. You can of course setpos [0,0] the invisibleH after you have created the grenades. Anyway, can't wait for CoC's Arty converted for Arma, as it's so much nicer to have ballistic mortar shells than "faking" them.
    Current project: TroopMon V0.8

  2. #12
    Looks like a very useful script but I get error, "Type script, expected nothing"

    When I put
    [(getpos this),200,10,3,["GrenadeHand","Sh_105_HE"]] execVM "artillery.sqf"

    in the init of a gamelogic.

  3. #13
    then try

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> foo = &#91;&#40;getpos this&#41;,200,10,3,&#91;&#34;GrenadeHand&#34;,&#34 ;Sh_105_HE&#34;&#93;&#93; execVM &#34;artillery.sqf&#34;[/QUOTE]

  4. #14
    hmmm, the actual script has errors also.

  5. #15
    Quote Originally Posted by (december @ Feb. 04 2007,07:19)
    hmmm, the actual script has errors also.
    Ooops, my bad. It&#39;s all fixed now.
    VBS2 Designer

    Quote Originally Posted by Armored_Sheep View Post
    I like to call Arma a sandbox game that works pretty much like LEGO - you buy it not just because you want to have a nice car from the main picture on its box, do you?

  6. #16

  7. #17
    Cool script, i&#39;m new to scripting and mission editing (tried a little in OFP but never had much will power lol)

    Just wondering how i would go about being able to activate that script by a radio command, after an OPFOR "Not present" trigger is activated.

    Cheers&#33;

    EDIT: Or how would i make a game logic activate once the trigger is true?



    [DRS]3MRD&#124;Pvt.Jack-UK

    Armed Assault: International Conflict
    *** www.ic-arma.com ***

    </span><table border=\"0\" align=\"center\" width=\"95%\" cellpadding=\"0\" cellspacing=\"0\"><tr><td>Quote (themaster303 @ Aug. 25 2007,09:25)</td></tr><tr><td id=\"QUOTE\">lern proper english.</td></tr></table><span =\'\'>

  8. #18
    Yeh this is great
    So I've decided to take my work back underground,
    To stop it falling into the wrong hands.

  9. #19
    Salute,

    I was just wondering, can&#39;t artillery or mortars be fired on targets using simple editor commands like eg. heli land "LAND"...were you get a chopper to land than using scripts?

    Thankyou.

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