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Thread: Need a new Behaviour

  1. #1
    Staff Sergeant
    Join Date
    Jan 25 2002
    Location
    Manchester, GB
    Posts
    348
    It would be good if there was a suicidal behaviour for the waypoints, the careless one keeps em moving, but they still dont seem to want to attack.
    So the suicidal would make them not care about enemy fire, stay on the road or whatever and keep going guns blazing. So like combat, but without the saftery measures, ie crouching, or swerving off the road.
    Its just a thought, or is there a script already out there that will make em do this.

    Cheers

    GC

  2. #2
    You could seperate the drivers from the gunners:

    - create some empty vehicles;
    - make 2 groups, the drivers and the gunners;
    - assign and moevin a driver and a gunner to each vehicle;
    - Give the waypoints you want the vehicles to follow to the driver group;
    - Set the driver group to behaviour "Careless".

    Should work. But just for vehicles ofcourse. I don't know whether it can be done for infantry. Setunitpos "up" might help, but that command is bugged I believe.




  3. #3
    Chief Warrant Officer
    Join Date
    Sep 6 2001
    Location
    British Columbia, Canada
    Posts
    3,458
    Quote Originally Posted by [b
    Quote[/b] ]Setunitpos "up" might help, but that command is bugged I believe.
    this command is widely used in the fsm files that defines ingame ai thus command is not working properly when executed once. But you can kepp unit to stay up using simple loop.
    [im]http://www.roughnecks.org/malboeuf/pissonTKC.gif[/img] >100kb
    Roughneck Whore House - rn1.roughnecks.org
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  4. #4
    Quote Originally Posted by (bdfy @ Jan. 26 2007,16:15)
    Quote Originally Posted by [b
    Quote[/b] ]Setunitpos "up" might help, but that command is bugged I believe.
    this command is widely used in the fsm files that defines ingame ai thus command is not working properly when executed once. But you can kepp unit to stay up using simple loop.
    This will be fixed in the next patch so code as if it worked now and it'll be ok soon.

  5. #5
    We need more explosive objects... setting "setdamage 1" to mine and ammo crates just create nothing/small harmless fire.... blah.
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

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