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Thread: ArmA Addon request thread

  1. #461
    ah, yes - now I re-read it, perhaps that's what he was getting at - although I was almost certain the arma M249 can take the 30round mag? It may still look like the box mag, but its 30 rounds.

    or maybe I'm going mad - quite possible

  2. #462
    Ive never tried it in game.... thats on my todo list.... If it cant it should go under the bug list as it would be easy for BIS to fix it...

  3. #463
    It would be nice to have someone make some buildings with the roof have high enough walls to stand up and shoot over but at the same time big enough to hide behind. I'm actually working on some right now but it would be nice if it was possible to make a replacement pack or something


  4. #464
    well guys i didnt read all the thread, but what about a t-54/55, T-80, Tu-16 Bomber, iL-28 Bomber, Mi-28 Havoc, Mi-24 A-B, BMP-1, BTR all versions, M109 Hawtzer, cheftein Tank, M48 Tank for the coldwar era

  5. #465
    US M1982 50 Cal. Sniper Rifle would be good to blow up Soviets

  6. #466
    Quote Originally Posted by (xira @ June 23 2007,19:58)
    US M1982 50 Cal. Sniper Rifle would be good to blow up Soviets
    M1982? Do you mean M82?



    In which case, it's technically already in the game as the M107 (M107's the military designation where M82 was a commercial name given by Barrett).

    You can find it in the US weapon crates, weapon and ammo classnames for adding it in the editor are here:

    http://community.bistudio.com/wiki/ArmA:_Weapons

  7. #467
    can somebody try to create a Fighter Pilot?

    http://www.ofpbase.com/pafiledb/pafi...on=file&id=455

    http://screenshots.filesnetwork.com/...0816320_23.jpg

    leaning more towards the second picture, minus the guitars and drums

    but i saw one a while back when i played ofp, im not sure if it was a BAS addon but you could toggle the lens to go up and down and it actually blocked out the sun if i can remember correct, but it did somewhat contrast the image a little bit, that would be a real treat to see that implemented into it




  8. #468
    I wish that BIS add new AT soldier in they ADD-ON like :

    West :
    - Heavy A.A & A.T-M : FGM-172B IRL ZEYS T2 [Prototype able to shoot Tank & Chopper seen in Ghost Recon Advanced Warfighter] or
    - Heavy A.T-M : FGM-172A SRAW Predator [latest tech] or
    - Heavy A.T-M : FGM-148 Javelin or
    - Heavy A.T-M : M-47 Dragon
    - Heavy A.T-R : M2 Carl Gustav 84mm [soon in Cold War Rearmed]
    - A.T-R : M72 LAW [soon in Cold War Rearmed]
    - A.T-R : M136 [allready in ARMA]



    East :
    - Heavy A.T-M : AT-13 9K115-2 Metis-M with 1PN86V
    - Heavy A.T-M : AT-7 9K115 Metis
    - Heavy A.T-R : AT-4 9M111 Spigot [soon in Cold War Rearmed]
    - Heavy A.T-R : RPG-29 Vampire
    - A.T-R : RPG-22 (To balance L.A.W)
    - A.T-R : RPG-Nh-75 [soon in Cold War Rearmed]
    - A.T-R : RPG-7 [allready in ARMA]



    Like O.F.P :

    Because the RPG-7V against M1A1 is little bit light...

    The game is unbalanced in multi, the T72 can not match the M1A1...

    They should add a T80UM1 & a KA52...

    If they add M1A2 they should add T90

    Question :
    Also when you play in Advanced Mode there is no [the white think] lock using AA (Strela) weapon or AT (in BMP), so how to lock target ? Also how to use efficiency the Laser / Wire / IR / Radar lock Advanced Mode ?

    I.R Lock

    Does the soviet have a launcher matching the I.R guided JAVELIN ?



    G.A
    Belgium
    Before : Athlon XP 2400+ (FSB 266), 1024 DDR (400 MHz), Geforce 6800 (128 Mo), VIA chipset, SB Audigy ZS2

    Now : Intel Core 2 Duo 6850 (FSB 1066), 2048 DDR (800 MHz), Geforce 8800GT G92, Intel Chipset

    After : Intel Core Quad QX9650 & Asos Geforce GTX 275

  9. #469
    All those weapons and more could be done in JAM mod!...... it was great when it was used in OFP... Someone should seriously get one under way for ArmA.. I would.... but ive got a JNCO course in burnham then my basic EOD cse after that.. so im as useless as tits on a bull.

  10. #470
    Quote Originally Posted by [b
    Quote[/b] ]Also when you play in Advanced Mode there is no [the white think] lock using AA (Strela) weapon or AT (in BMP), so how to lock target ? Also how to use efficiency the Laser / Wire / IR / Radar lock Advanced Mode ?
    it still locks, it just doesn't use the visual indicator - right click once and then fire, and it should be locked

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