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Thread: Throttle Control

  1. #1
    Please continue to fix and improve joystick and throttle control!

    1) Throttle sensitivity needs improvment.

    On person described it this way: "its a sensitivity thing.. ***basically 90% of the Collective response in OFP comes from about 10% of the throttle's movement.. ***so just moving the throttle a TINY TINY bit means the difference between rocketing straight up or no collective at all and BLAM."

    2) Please add a Forward/Reverse Throttle Option for when you fly planes versus helicopters.

    The throttle should be pushed forward to increase thrust in planes. ***And the throttle should be pulled backward to increase collective pitch in the helos.

    3) In general, any improvements to ALL aircraft flight models and avionics would be MUCH APPRECIATED.

    Of coarse, please don't do an incredibly complex "FALCON 4" level of avionics in the aircraft, or else you'll scare lots of gamers away, but slightly more realistic flight models AND avionics would certainly be a welcome addition. ***(HINT - Helicopter side slip could use some improvement)

    THANK YOU!

    -Vern.

  2. #2
    *bump*

  3. #3
    *bump*

    Helo & Aircraft improvements are probably going to be important, considering that the new ADD-ON will have lots of new helos & jets.

  4. #4
    I would like to be able to play Falcon 4.0 in OFP
    Anyway, yes, more realistic flight modelling and improved control would be great! Like choppers being able to fly more that 500 feet above the ground.

    Best Regards
    JumpinJackFlash-[21VB]

    (the source code for Falcon 4.0 is public, it was released/stolen from Microprose when they decided to stop their suport of the game. If you would like some inspiration....)
    Please visit http://www.21vikings.dk for information on our clan

  5. #5
    *bump*

  6. #6
    Sergeant Major
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    About merging games ....

    One day I see a World Engine™, which basically is a monster engine running a HUGE world with reallife physics and AI.

    Then all gamedevelopers do is make plugins for World Engine™, which might be a flightsimulator or every-day-life roleplaying.

    All these things combined will be a single game with all possibilities!

    Ok, I shouldn't post late at night ... *** ***

  7. #7
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WKK Gimbal @ Feb. 11 2002,04:48)</td></tr><tr><td id="QUOTE">About merging games ....

    One day I see a World Engine™, which basically is a monster engine running a HUGE world with reallife physics and AI.

    Then all gamedevelopers do is make plugins for World Engine™, which might be a flightsimulator or every-day-life roleplaying.

    All these things combined will be a single game with all possibilities&#33;

    Ok, I shouldn&#39;t post late at night ... *** ***[/QUOTE]<span id='postcolor'>
    Hehe. GREAT idea. However, you won&#39;t be able to get that many people to agree. Trying to get 3 people to agree on what makes a good game or simulation is near impossible. Let alone getting a ton of people worldwide to agree upon standards that will allow for a huge electronic battlefield environment that will please large numbers of people. Some want it fully realistic with tons of hardcore Simulation aspects, while others want more "fun game" aspects (less realistic), etc. And the fighting will continue until the project is halted because too many people want too many different things.

    Even BIS has to decide what to feedback to listen to and what feedback to ignore. I just wish they would stop ignoring ME. I want more FLIGHT SIM improvements in OFP, da#% it&#33; :-) :-) :-)

  8.   Click here to go to the next Developer post in this thread.   #8
    BI Developer Suma's Avatar
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    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Throttle sensitivity needs improvment[/QUOTE]<span id='postcolor'>
    Throttle sensitivity when flying helicopter will be improved in next patch.
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Please add a Forward/Reverse Throttle Option for when you fly planes versus helicopters.
    [/QUOTE]<span id='postcolor'>
    Airlane throttle (not heli throttle) direction will be reversed in next patch.
    Ondrej Spanel, BIS Lead Programmer

  9. #9
    Thank you&#33; Looking forward to it&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#3 3;&#33;&#33;

    Best Regards
    JumpinJackFlash-[21VB]

  10. #10
    Sergeant Major
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    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Feb. 11 2002,07:49)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Throttle sensitivity needs improvment[/QUOTE]<span id='postcolor'>
    Throttle sensitivity when flying helicopter will be improved in next patch.
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Please add a Forward/Reverse Throttle Option for when you fly planes versus helicopters.
    [/QUOTE]<span id='postcolor'>
    Airlane throttle (not heli throttle) direction will be reversed in next patch.[/QUOTE]<span id='postcolor'>
    Suma, have you been able to recreate the bug where you can fly a chopper up to 60.000 meters using the joystick throttle?

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