Is it possible to use a custom face on an AI (nonplayable) in a multiplayer Coop mission? Can't seem to find any info on this.
If so, how would this be done?
Thanks for your reply!
Think that'll work in arma, sure someone'll correct me if I'm wrong just replace the "face10" bit with the name of the facetexture.paa you're using in the mission.
No idea if that'll work, not tried it but it's somewhere for you to start eh
Would the face have to be defined in the Description.ext....if so, how? Anyone ever done this?
In the Init of the AI type: This setface "custom"
And it will load your custom face on the AI.