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Thread: Something Scifi

  1. #11
    Yeah i also agree with the above post, i'd suggest setting it in the 'near future' not the year 3000 or anything like that, preferably within the decade (unless u have any specific plans) and just keep stuff technologically 'advanced' but still realistic compared to today's hardware (as you are using bullets this is probably what you intended)
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    </span><table border=\"0\" align=\"center\" width=\"95%\" cellpadding=\"0\" cellspacing=\"0\"><tr><td>Quote (themaster303 @ Aug. 25 2007,09:25)</td></tr><tr><td id=\"QUOTE\">lern proper english.</td></tr></table><span =\'\'>

  2. #12
    Well, humans have bullets, tanks, advanced medical etc, newer more computer using military hardware (Tactical helmets) but nothing too much more special, new weapons but with still similar names (like say a G56s instead of a G36 or SA190) Cars and jeeps similar in design to todays except with twists, like larger barrels, heavier armour, I was thinking like year 2090 or more
    \"The Ninja Cow clan will destroy those who mistake them for beef cows, cunningly using stealth and espionage to hide amougst the herd until the day they are chosen for the chop, then they will strike...\"

  3. #13
    Well, in the future we&#39;re probably going to be really disdeveloped, since we&#39;re basicly f-ing the world up, with exhausts, using to much oil, ices melting etc etc etc.

    And everyone will have a rifle and it&#39;s everyman for himself.
    So I&#39;d like to see a scifi-mod where you act as human, maybe a &#39;rebel group&#39;, and you have limited weapons, some old rusty cars, and you live in a boring, dark, destroyed world.
    But, since you&#39;re going to need a bit of playability, make some robots and stuff that are way more stronger then you are, but with tactics and teamwork you&#39;ll win.
    So, now you have a campaign to&#33;

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  4. #14
    Sergeant Major ])rStrangelove's Avatar
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    Would be interesting if you&#39;d be chosen as leader for a couple of ppl you rescued. You face a destroyed environment, ppl you need to be careful with and an enemy trying to seek you out with patrols.

    Survival part could include missions like:
    - find a good place for a base (2 entry paths, 1 is oneway for escape reasons)
    - find food & water
    - find weapons & ammo
    - find generator & fuel to get electricity in your base
    - find & repair old vehicles with spare parts
    - fight enemy & take his equipment back to your base and study it
    - use his technology against him and force him to retreat

    I surely would play this, esp if missions are randomized

    Spoiler:

  5. #15
    Right, I&#39;m currently taking all these ideas of campaigns and such to make a storyline keep the ideas coming&#33;

  6. #16
    It would be nice if someone would redo the Warhammer mod, and complete it, for Armed Assault.

    Granted, Warhammer isn&#39;t exactly what you are probably looking for though.
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  7. #17
    A larger flying carrier that could launch small fighters would be cool. Does the problem from OFP where even a large ship would bounce around like a balloon when hit by a stinger still exist though?

  8. #18
    Yes you cant stand on moving vehicles including ships :&#92;

  9. #19
    Closest i think that would be possible is a large carrier (without the smaller fighters) with large guns that when you eject, you come out in a small pod, so have thousands of pods in the sky all crashing down to the ground

    Mabye possible? it was managed for OFP

    EDIT: Well the pod thing, not sure about ejecting




  10. #20
    Quote Originally Posted by (black150 @ Jan. 15 2007,18:11)
    Closest i think that would be possible is a large carrier (without the smaller fighters) with large guns that when you eject, you come out in a small pod, so have thousands of pods in the sky all crashing down to the ground

    maybe possible? it was managed for OFP

    EDIT: Well the pod thing, not sure about ejecting
    I think that " space combat" would be an awesome thing to try and simulate. it&#39;d be a good challenge, if I may say so.

    Basically, my idea of " space" in ArmA is to make everything ten times as small: ship speeds, ship size, etc. this would make the view distance (10 km) look like 100 km (not much to render in space).

    this would solve the thing with the " huge flying carriers". For example I&#39;ll be taking the Wing Commander series (that just happened to be the best space combat simulator... ten years ago): the TCS midway" megacarrier" from Wing Commander meassures about two kilometer in the "real" story. however, this would become " over 180 meters" in the engine. Planes meassuring 30 " real" meters, would become 3 meter long crafts&#33;

    the " bottom" end of the map would be simulated by having a planet or astroid field " near" , that would grasp you in it&#39;s gravity field, so when you get below 500 meters, the screen would black out and it&#39;d say you burned into the atmosphere (in reality your ship&#39;d be stopped, etc etc).

    the only big question is how to simulate the " no gravity" thing. I still dont have a solution for that. weightless ships?




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