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Thread: Entry tools

  1. #1
    Today i want to present you our WIP "Entry tools".
    Concept, Models and Textures by me
    Scripting by deanosbeano
    Units (unreleased SEK and PMCs) from Peanut

    Main goal is it to create a couple of units which can move on the ArmA Islands more freely.

    Content:
    Breaching charges (improvised and manufactured) to destroy obstacles like walls etc.
    ladder to get on roofs
    Flashbang (now with working stun scripts)
    working smokegrenades (now the BIS ones block AI View too)
    Strobelights to mark enemy positions for CAS and FAC
    Lightsticks for misc. use

    Note the units from Peanut are designated to use this tools but are not part of this addon.

    Some of the content was taken from my recent FAC addon and has been bugfixed and improved.

    If u have suggestions for further stuff please tell us here.
    WIP Status is 90%

    PMCs prepare improvised breaching charge to take down wall


    improvised breaching charge in detail


    SEK using ladder to climb roof


    manufactured breaching charge WIP





  2. #2
    Master Gunnery Sergeant ParaGraphic L's Avatar
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    Wow looks nice, can you place a ladder everywhere or only near buildings? I was thinking yesterday that such thing like this would be very usefull with roof insertions, as most of the best roofs don't have interiours


  3. #3
    Master Sergeant Serclaes's Avatar
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    Ah excellent, cant wait to have it in MP

  4. #4
    Gunnery Sergeant
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    Quote Originally Posted by (paragraphic l @ Jan. 09 2007,15:52)
    Wow looks nice, can you place a ladder everywhere or only near buildings? I was thinking yesterday that such thing like this would be very usefull with roof insertions, as most of the best roofs don't have interiours
    yep, its planned to carry the ladder on the back and deploy it where u want,

  5. #5
    the SAS (for example) also uses simple large jackhammers
    or shotguns to breach doors
    how bout that?

    btw how are you going to call that? ET1 ? lol
    sorry just being nasty hihi




  6. #6
    Gunnery Sergeant
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    Quote Originally Posted by (nephilim @ Jan. 09 2007,17:07)
    the SAS (for example) also uses simple large jackhammers
    or shotguns to breach doors
    how bout that?

    btw how are you going to call that? ET1 ? lol
    sorry just being nasty hihi
    maybe i should call it module just to get your attention

    i was thinkin about other stuff, shotguns would be possible but i dont see a way to implement jackhammers.

  7. #7
    ofp had a hit anim.
    it did some damage if you´ve implemented it as a weapon.
    can be done

  8. #8
    This is really a nice new project for Arma Al Simmons
    Imagine how this can change a lot of missions.

    Probably a stupid question but :
    Quote Originally Posted by [b
    Quote[/b] ]
    Note the units from Peanut are designated to use this tools but are not part of this addon.
    does this mean it will actually only work on Peanuts units

  9. #9
    Master Gunnery Sergeant Imutep's Avatar
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    Very nice project and a good idea, Al
    This is what i need for my next missions.

    Good luck with your work

    Imutep

    Assault Mission Studio - German Mission Editing && Scripting Website

  10. #10
    Gunnery Sergeant
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    Quote Originally Posted by (El nino Foxhound @ Jan. 09 2007,18:12)
    does this mean it will actually only work on Peanuts units
    nope i only said that Peanut will use this features for his units and they are not part of my work so there will be 2 releases, my standard BIS units equiped with my stuff and another release from Peanut.

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