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Thread: Hardware Issues: Tips/Tricks/Solutions

  1. #11
    Master Gunnery Sergeant
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    Updated with a few more Troubleshooting issues

    Any suggestions to add to the list, post and i'll add them

    (And thanks for your addition Shadow, any other mods who have some issues/solutions feel free )
    [DRS]3MRD|Pvt.Jack-UK

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    </span><table border=\"0\" align=\"center\" width=\"95%\" cellpadding=\"0\" cellspacing=\"0\"><tr><td>Quote (themaster303 @ Aug. 25 2007,09:25)</td></tr><tr><td id=\"QUOTE\">lern proper english.</td></tr></table><span =\'\'>

  2. #12
    I wouldn&#39;t recommend using the software to tell you how to overclock. edit: I would recommend using a program that detects artifacts to help you find where you want to be manually. For ATI guys, ATItools works quite well.

    Also, I&#39;m seeing a lot more benefit in the vram overclocking than the gpu overclocking (probably because I have a 256 meg board). That said, vram overclocking is DANGEROUS (well, not in a personal injury sort of way) and I destroyed a pretty sweet board not too long ago because I didn&#39;t heed the very minor bit of artifacting I was seeing.





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  3. #13
    For all the people who have at least two harddrives - I recommend you create a 1GB partition for the windows pagefile on a drive other than C: ( Or wherever Windows is located on your PC )

    HERE is a Microsoft Knowledgebase article.


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  4. #14
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    Quote Originally Posted by (plaintiff1 @ Jan. 08 2007,22:06)
    I wouldn&#39;t recommend using the software to tell you how to overclock. ***edit: ***I would recommend using a program that detects artifacts to help you find where you want to be manually. ***For ATI guys, ATItools works quite well.

    Also, I&#39;m seeing a lot more benefit in the vram overclocking than the gpu overclocking (probably because I have a 256 meg board). ***That said, vram overclocking is DANGEROUS (well, not in a personal injury sort of way) and I destroyed a pretty sweet board not too long ago because I didn&#39;t heed the very minor bit of artifacting I was seeing.
    Yes ATI tools is very good, tests the max you can go, scans for artifacts and has a heating up process.

    As i said i had not used the Nvidia program which i posted, but i was told it was one of the &#39;best and most popular&#39; overclocking programs for Nvidia.

    I also tried overclocking my VRAM, but even a slight raise in freq. caused me to get artifacting so i was quick to keep it default

    I could massively overclock my GPU stabley (thats not even a word lol) and it gave me a nice 10-15 FPS boost which is keeping me going until i can get my new x1950 PRO 512mb card in (i need a new case..)

    And cheers Foxie i&#39;ll add your suggestion in

  5. #15
    Quote Originally Posted by (Jack-UK @ Jan. 08 2007,22:33)
    Yes ATI tools is very good, tests the max you can go, scans for artifacts and has a heating up process.
    Just to clarify, what I&#39;m saying is don&#39;t autodetect the settings. Use it to find the settings you want manually. Autodetection is terrible.

  6. #16
    Hi Jack-UK

    Thanks for this. I will add my voice to make this a sticky.

    Do everyone a great favour and copy any ones solutions to your first post so people wont have to go trawling through this.

    Any way to the point this seemed to help me.

    For ATI cards (may be with NVIDIA too)
    Under the OpenGL tab
    Select: Compatability Settings
    Under Force Z buffering:
    Select : Force 24 Bit
    Under tripple Buffering:
    Select : Enabled

    Kind Regards Walker

    You are only a bullet away from being stupid.

  7. #17
    Quote Originally Posted by (walker @ Jan. 09 2007,06:52)
    Hi Jack-UK

    Thanks for this. I will add my voice to make this a sticky.

    Do everyone a great favour and copy any ones solutions to your first post so people wont have to go trawling through this.

    Any way to the point this seemed to help me.

    For ATI cards (may be with NVIDIA too)
    Under the OpenGL tab
    Select: Compatability Settings
    Under Force Z buffering:
    Select : Force 24 Bit
    Under tripple Buffering:
    Select : Enabled

    Kind Regards Walker
    This does nothing because arma is d3d, not opengl.

  8. #18
    Master Gunnery Sergeant
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    Quote Originally Posted by (walker @ Jan. 09 2007,06:52)
    Hi Jack-UK

    Thanks for this. I will add my voice to make this a sticky.

    Do everyone a great favour and copy any ones solutions to your first post so people wont have to go trawling through this. ***

    Any way to the point this seemed to help me.

    For ATI cards (may be with NVIDIA too)
    Under the OpenGL tab
    Select: Compatability Settings
    Under Force Z buffering:
    Select : Force 24 Bit
    Under tripple Buffering:
    Select : Enabled

    Kind Regards Walker
    Cheers for the reponse,

    Though plaintiff is right.. ArmA is a D3D program... Please could you tell me what this acheived by choosing these settings? FPS/Stability increase?

    I&#39;m trying to keep the thread post up to date as much as possible, im trawling through the massive threads to find working solutions to some of the problems and FAQs

    I&#39;ll add yours if i know what the solution is for

  9.   Click here to go to the next Developer post in this thread.   #19
    you can force Triple buffering for D3D too (e.g. by Ati Tray Tools or Riva Tuner) ...

    but definitely that OpenGL setting (for both NVIDIA and ATI cards) is bogus

    ArmA is D3D

  10. #20
    To fix the annoying map flickerring in Vista, download the new nvidia driver (released here in january) for Vista.

    Download the international one, though - since the US one doesn&#39;t work (Even if you are in the US or have a US copy).
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