I'm not sure if anyone has figured this out before, and forgive me if you have, but I've discovered a way around using alphas for transparencies in texturing using only normal gif files. It's not fool proof, and it has some small problems, but I'll be damned if it doesn't work.
Let me digress for a moment to explain how I found it first. I started making mods around 1999, while engrossed in Rogue Spear. I wasn't modeling, but I was doing a lot of file editing, re-skinning and interface menu re-texturing. All Rogue Spear transparent tga files had this hot pink background color, and there didn't appear to be any alpha image to speak of. I used to just paste new pics over the old, leaving the background, and they showed up properly in the game every time. I also copied the pink color and created my own images from scratch with that background and they worked. I never used alphas until I got into modeling in OFP.
Anyway, I was working up some textures for a weapon last weekend, and decided to try that background color for kicks. I used it more specifically for my map pic to layout the model, and it was a good while before I realized that the background areas of the pic were appearing as the gray and white checkerboard that transparent alpha tga files show in O2. I went ahead and applied the image to a plane as a texture, to see what would happen, and son of a gun, the background was transparent! This was just a regular old gif file made in PS7 without the alpha plug-in patch.
The only real drawback is that the pink does bleed into the textures around some edges, but if some beginners can't seem to figure out alphas, it's an easy way to get around it and still get transparencies.
Here's the color, give it a shot and see how it works:
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