lo,
from the config they are animated = true so they should move allready .. what they do for one round and then stop
animationPhase returns allways 0 after the stop
(position player nearestObject 269) animate ["Vez_ropa_anim", 0 or 1]
does not do anything
and they are indestructable by config ..
guess its a thingy for the long grown list ..
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