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Thread: How to make a group disembark

  1. #1
    I tried absolutly evrything to develop a proper method to get potential players (MP / Unit playable) out of a hind which has been landed by 'hint land "GET OUT"'

    NOTHING works right! onetime the group doesnt disembark when i tell it to, onetime the [...] whatever!
    I am really pissed off!

    Almost evry constellation or system of triggers or waypoints works fine when i try the mission in the editor - but AS SOON AS IT COMES TO PLAY THE MISSION AS MP - nothing works right no more!!!

    help!

  2. #2
    Master Sergeant ManDay's Avatar
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    Even if the helicopter lands and shuts down its engines - Playable units are JUST NOR GETTING out if i tell them!

  3. #3
    Master Sergeant ManDay's Avatar
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    Goddamit that is really the sht!

    you CANNOT order playable units to get out of an AI-flewn helicopter!

    WTF?!

  4. #4
    easy when the helicopter touches down use an eject script on the units which are being played by the players and they will jump out.

    Use that brain of yours and you can accomplish anything

    Scrip that i use and tested that worked.
    Quote Originally Posted by [b
    Quote[/b] ]
    ; usage
    ; [nameofgroup,nameofplane] exec "nameofscript.sqs"
    _grp = _this select 0
    _veh = _this select 1
    _par = units _grp
    _i = 0
    _j = count _par
    ~(random 3)
    #loo
    unassignvehicle (_par select _i)
    (_par select _i) action ["EJECT",_veh]
    _i=_i+1
    ~.6
    ?_j>_i:goto "loo"
    exit



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  5. #5

  6. #6
    Master Sergeant ManDay's Avatar
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    i know

    furthermore: i dont want the actual player to leave the vehicle i want the ai-controled units to leave.

    read the topic doode. it is not that simple. ill post you an example - holdon




  7. #7
    Master Sergeant ManDay's Avatar
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    Here you go

    http://mitglied.lycos.de/f4k32/ArmA/ --> cantDisembark.Intro.pbo

  8. #8
    Dont use a GETOUT waypoint but a transport unload waypoint.

  9. #9
    Master Sergeant ManDay's Avatar
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    I'll try - but i guess it wont work.

    ---edit---

    No, that doesn't work at all. It's even worse than my trys. With 'Unload Transport' the Chopper doesn't even land.
    Still: That hasn't been my problem at all! Did you download 'cantDisembark.Intro.pbo'?
    There is nothing but a west-helicopter put on the map with 'Nothing' (not flying etc.) but 2 Units (You and a following soldier) moved into cargospace.
    You cannot order your men/man to get out because there are two AI units in the helicopter.

    If you are in an empty helicopter or the AI-pilot and gunner got out: It works.




  10. #10
    Master Sergeant ManDay's Avatar
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    I finnally made it by forcing the pilots to disembark first and to get in after the group has disembarked - actually it should be a drop-off and now its a piece of crap happening ...

    thank you bis

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