Well since about the begining of fps games, reloading has always been an automated process, hit a key, it reload.
I happend to have an AK105 in Real life, and i know that reloading a weapon when you aren't used to it can take more time than expected, you miss the port, you try to lock it in when the lugs aren't flush and stuffs like that, i know it's easier for pistols and i don't know about american weapons, but does any of you ever though if there was a way to make a bigger difference between a user that know his gun and one that doesn't wich isn't related to aiming, recoil and stuffs like that?
I assume that someone who got trained on an AK can reload much faster than someone that takes an AK in his hands for the first time.
So does any of you has an idea on how weapon handling could be made more personal, something else than aiming that would be under the control of the player.
Another idea i had was to have a simple physical simulation done byt the weapon on each shot, wich would simulate each weapon's quirkyness, each player could come with his own way to unjam his weapon the fastest way, some would be more prone to sand jamming, heat related problems, etc...