when i look in controls i see this optiona s being (=) but that doesnt work whats the reason for it
when i look in controls i see this optiona s being (=) but that doesnt work whats the reason for it
speedup time = setacctime 2
1 = normal
2 = double time
remember this also alters the speed of everything.
you can do in game using + and - key
dosent work for multiplayer.
in SP editing you can also use the "setAccTime" command to slow down the game (value from 0 - 1). with an eventhandler and some code you can easily make it, for example, that "bulletTime"/slow motion starts, whenever you get hit by something and the adrenaline gives you supernatural reflexes![]()
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If you're playing the MP demo you can't use it because it's a SP only effect. Would be kind of crazy if you could speed up/slow down time in MP.Originally Posted by (blix2006 @ Dec. 23 2006,08:19)
why doesnt this work anymore, for christ sake
Originally Posted by [b
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the problem is that this setacctime doesnt realy work anymore... what mistake did I make? I am building a script that shows a short turn of the sun.
sorry to bring this up again. Can anybody just have a quick look and tell my why setacctime wont work here?
-setacctime 300
Is there meant to be a minus sign in front of the command?
Whats the - for?Originally Posted by (Albert Schweizer @ Feb. 26 2007,19:34)
Also SetAccTime 300?
300![]()
usually people use
0.1 = Slowest
0.5
1
2
4 = Fastest
dunno where you got 300 from,?
okay, 4 is the fastest you can get? But in OFP I was able to speed up things much more!
http://youtube.com/watch?v=0dIqajtIkTQ (sorry, highly pathetic text but it but it was just an experiment and other ironical pictures were meant to be put in between)
Isnt that possible in ArmA anymore?
(oh, and about the minus, I think adding or deleting it doesnt change anything)
You think?Originally Posted by (Albert Schweizer @ Feb. 27 2007,18:53)
setAccTime works perfectly well in the mission editor for me, there are no limits, you can set it to 1000000 if you like but your computer will likely overheat. The numbers tell you the factor compared to real time. If you just want to skip to day or night, you can use skiptime <number> to skip x amount of hours.