Lately, I'm experimenting with the choppers alot;..and having
much problems to get them rearmed (by ammotruck)
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Things noticed:
The chopper need to be in an *complete* standstill with no
motion whatsoever, to get the notion (bright white) on screen:'Rearming'
As soon the chopper even *ever so slightly* shakes, the rearming
process is interupted and the chopper needs to 'settle' again.
(dimmed white - Rearming notion)
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This turns out to be utmost difficult, because:
a. The chopper blades are *always* in collision with the rearming truck
and thus, the chopper is constantly 'bouncing'; see above, breaking the
rearming process. (No, makes no difference, if rotors on or off; try it)
b. Rearming while hovering above the ammotruck is possible,
but again; with the changed flightmodel (1.02) it is very
(very! ) difficult to hover above the truck with *no motion*
whatsoever! (yup, also with Autohover turned on) Of course its no question,
no one rearms a chopper like this...plus, I dont wish to resort
to some script.
c. Request to BIS for the next patch (pretty please! ) :
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In OFP 1.96, it is *no* problem to rearm an chopper while next to the
ammotruck;..entirely possible! (Fire up OFP and try)
In ArmA 1.00~1.02, the sensibility of the Rearming 'break' is way to high
and should be made more 'forgiving' (to counter the trucks
and chopper models collision 'bouncing' )
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Whats everybody else experience? Do you think
that is an valid request for an change?
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Another, related to rearming choppers question:
In the mission 'The Great Battle' (Yes, the one, which everyone hates
because of the slow going of the choppers to the area
of action!) you got the option to land your chopper and
get some supporting trucks assigned to you. (remember? )
Now listen: In this mission, your chopper will get fully rearmed,
provided, you get him to *completely* standstill, while the ammotruck is near.
That is: MG Ammo, Rockets *and* AGM114s.
I poked through that mission and there is no special init for the
ammotruck, which would store the choppers ammo in cargo. (?)
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When I create an test (chopper, ammotruck with 'support' waypoint, some enemies)
and want to reload, my chopper
is (once I tried long enough for an standstill) fully reloaded
with MG Ammo and Rockets;..but *not* AGM114s.
1. Anyone experiencing the same?
2. Do I need to 'addmagazinecargo' and if; I found all other
weapon ammos by name...but what are the names of *all*
choppers weapons/ammos? Same as in OFP?
(Hellfire, Zuni, Rocket57? )
Yes or no is enough for me for now; thank you very much for
any answers!
Really; I would like to do some missions with multiple
chopper supports/reloads, but right now, this is no fun at all.
HOME 
) you got the option to land your chopper and
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