GDCE2 (Generic Dynamic Campaign Engine 2)
progress: 11%
developed by: The Fronline Assembly
sides: default AA, primary development for west side
date: present day (2006)
map: Sahrani
addons needed: most probably the Mapfact radio and some military symbols
release date: humanity will be extinct until then
description: a brand new version of GDCE, with totally reworked structure and gameplay. No promises, but everything placed on the map should have it's purpose, no eye candy.
This thread is about GDCE2. This thread will be used for discussion about it, until it is released. This will be similar to the GDCE thread in "OFP: addons & mods" discussion. Always check this first post of the thread about progress update.
For now, GDCE2 is in a project phase. If the plans will be realized in practice, it will have much greater depth than GDCE. Some of the new AA scripting possibilities are helping in this. It would be harder for conversion, because of great attention to detail. More info in the future.
Everyone's ideas are welcome. Just please give constructive ideas about a dynamic campaign, not about AA.
The Frontline Assembly is:
kutya - lead designer and almost everything else
Asso - support, beta testing, and many more
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You're mostly right. But there aren't a few AI soldiers running about. If you set up DAC correctly you'll have a frontline, and on the whole territory (usually marked the fronline) you cannot be ever sure if you're safe. If you read some old post (BIS but don't know thread/user), you'll see that there are attacks on the base itself. If the enemy destroys the arty, it won't be available until reinforcements arrive. But this is a so rare possibility, that probably no GDCE player experienced this.
. Here, I'd like to discuss the next version, which has nothing to do with the previous one, except the idea.
