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Thread: Hellenic Warfare Mod

  1. #1
    Staff Sergeant Sparky's Avatar
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    Well somehow i have a feeling that Greece has its honour day today.....
    so here we are too, Hellenic Warfare Mod (HWM) now moves to ArmA, also we have renew our site, although is not 100% complete we have almost finnish it, and you're all welcome to come by ...HWM webpage
    here are some renders from our current work. ALL models are created in O2 from ZERO point, and then imported to Max for texturing.to maximize the compatibilty backwards to O2 again, there is no smooth/sharp edges, in the render images, images are as they are from O2, we're planning to have our 1st elease as soon as we have some tools inhand for propper importing/exporting in ArmA.





    more at our site

  2. #2
    Ah, bollocks! I thought "Hellenic warfare" would be
    phalanges and hoplitai! Very nice looking renders
    though!

  3. #3
    Great cant wait for the release of this work.

  4. #4
    If its a Hellenic M113 then shouldn't it have a camo aside from the NATO type? I did a search and this is what I found so far.

    http://www.hellas.org/military/army/images/m113-3.jpg
    http://www.hellas.org/military/army/images/m113-6.jpg
    http://www.hellas.org/military/army/images/m113-1.jpg
    hm..that camo scheme kinda reminsd me of the German tanks in WWII

    btw,the treads look excellent




  5. #5
    Staff Sergeant zerg63's Avatar
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    Quote Originally Posted by (xnodunitx @ Dec. 16 2006,09:17)
    If its a Hellenic M113 then shouldn't it have a camo aside from the NATO type? I did a search and this is what I found so far.

    http://www.hellas.org/military/army/images/m113-3.jpg
    http://www.hellas.org/military/army/images/m113-6.jpg
    http://www.hellas.org/military/army/images/m113-1.jpg
    hm..that camo scheme kinda reminsd me of the German tanks in WWII

    btw,the treads look excellent ***
    ROKAs 90s vehicle pattern are much the same. ***

    that's very useful information for me ***




    Republic of Korea Armed Forces

  6. #6
    Chief Warrant Officer
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    Quote Originally Posted by (xnodunitx @ Dec. 16 2006,09:17)
    If its a Hellenic M113 then shouldn't it have a camo aside from the NATO type? I did a search and this is what I found so far.
    Yeah I think Greek MERDC is more common than the camo it has now.

  7. #7
    Considering this model was imported into 3dmax there is one thing I would like to ask,I'v imported a few models already but have noticed something a bit upsetting,the program tends to weld model parts together,even worse it connects parts to parts not connected to it and disconnects other. An example would be my jeep wrangler,I imported it into max and when I selected it I noticed it had only 3 possible areas to select,all wheels,doors,fenders,license plate,foglights,winch and half of the hood which was only the sides. For the second selection I have the middle of the hood,grill,entire belly assembly and all of the interior details,for the third I have a portion of the main body. Is there a way to disconnect these parts and reconnect them as they should be that you know of or did you by chance have the same problem?

  8. #8
    Staff Sergeant Sparky's Avatar
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    Author of the Thread
    well, since arma is out most of the OFP selections are unknown to us, so
    i remove everyselection from the p3d in O2
    i use p2mss to convert them to .ms3d and then with lightunwrap to 3ds, now in 3ds format the biggest problem is triangulation in O2 we can have faces made by 4 vertexes, now in 3ds ever face is made by 3, then by a mysterius was an edge that should be one vertice now in 3ds it's 5-6 maybe more, if you apply the vertex weld then, things would be more messy. now wht is the magic part if yu don't touch the model, aand you save that 3ds froim max, then import it into O2, then bymagic the model is in one iece again!!!!
    and the 4-vertex faces that made into tringuate now are correct as it was before
    so i import the model part by part and after i texture each part i import an other and merge with the previus one, finally i have the modell textured and complete.
    so i finaly use 3dsmax for texturing only!, i don't mess with the model, and then the model is by 80-90% as it was before importable into o2.

  9. #9
    oida ouk eidos raedor's Avatar
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    What about a cooperation with Aplion (here)?

  10. #10
    Staff Sergeant Sparky's Avatar
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    Author of the Thread
    i have already pm him, we already have arrange a meeting in next 3-4 days to talk about it.

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