I need some clarifications, i only found this script for burning stuff.
Ok i have been able to use the crate script, im doing a tdm map atm. I have very little experience but good ideas.
Originally Posted by [b
There is 2 scripts im having problems with, Vehicule respawn and this burning one. I would like houses to be burning to illuminate the night a bit and also because there was major combat where the battle occurs.
I would like boat transports to respawn after they have been used, is it even possible to have 2 boats respawning after driving from point A to B, then goes back and respawn at base? Or is it only when its destroyed? Im really wondering what im doing wrong since i cannot even make them spawn after they are destroyed but that is not really what i want, i would like them to respawn after being unmanned for a certain ammount of time.
Perhaps i should make AI use my boat and make them move from a to b with timers ?
Now the Fire script I wanted to assign a church and a few buildings to burn, I assume you need to place new buildings as the one on the map arent objects but already in terrain.
I had problem with the command :
0,1,0 seems fine but then im having problems with object/damage and object array.
Originally Posted by [b
The burning script gives me an error, the vehicule one just doesnt seem to work. I tried it on boats only. Those 2 things are kind of the next two steps i would like to master since im learning all the things. I can already :
Use that awesome crate script
Make basic missions ai pathing
Make basic Coop/TDM missions
Can path Air Ai and group move/disembark just fine
Like i said i would like to be able to :
Make ai paradrop, make buildings and other stuff burn , respawn vehicules, supply drop , Airstrike ( i can already make ai do it but i would like to use radio strike), support radio (ammo, fuel, repair) etc.
Am i going too fast ? Im really new at this but some people seem to enjoy my missions and I personnally have never had a blast editing since the blood/duke3d days using build engine.
I know theres a lot of mods and scripts coming , theres the BIwiki and this forum, thanks for that. I wish i had a few mission makers in my msn. If you can add me and help me add me to your msn please my msn is firstname.lastname@example.org.
I hope i can resolve those 2 problems i have with vehicule/burning script, thanks to everyone and happy editing!
If you send me your mission i will make the vehicle spawn work. Although im not too sure about the fire script because i don't no ArmAs drop particle names e.g. cl_water, cl_fire im not sure if they have been chnaged cos i cant get my snow script to work.
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I have been combing these forums searching for the Veichle respawn script is there any chance you could post it here please?
Also the above burning script can that just be copied and then in the buildings you want the effect to work on place the "exec burning.sqs" in the init fields?
I too have tried the fireEffect script in arma, but get errors because the engine does not recognise the "cl_fire" or "cl_basic" as valid shapename parameters to drop command:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">drop ["cl_fire","","Billboard&# 34;,100,6*_power/((0.1*(abs speed _obj))+1),[(_center select 0) + _dist * cos _dir,(_center select 1) + _dist * sin _dir, _center select 2],[0,0.3*(speed _obj),_zVel*_power],0,34*_size*_power,27*_ size*_power,0.05,[5*_size*_power,7*_size*_powe r,
14*_size*_power,22*_size*_power],[[1,1 ,1,0.1+0.8*_power],[0.07,0,0,0.1+0.7*_powe r],[0,0,0,
0.1+0.5*_power],[0,0,0,0]],[0, 1*_power,0,0.33*_power,0.66*_power],0.2,(_ zVel/10)*_power,"","",_obj]
The error is:
Cannot open object data3d\cl_fire.p3d
Here's the wiki page that explains the particle array prameters:
How can we find out what the new shapename parameters are for ARMA's version of the DROP command?