In UH60MG you need not to add mags and/or weapons to refill that 2 x M134.
setVehicleAmmo will do at 100% effective.
In UH60MG you need not to add mags and/or weapons to refill that 2 x M134.
setVehicleAmmo will do at 100% effective.
As Confucious never said... \"If AI can't go to your chopper... maybe AI hasn't got his legs yet\".
Maybe you want to say that sometimes you want more than 2000 bullets per gun in UH60MG?
I'm not talking about just this situation. In general addon makers often add and remove weapons and magazines from vehicles a lot. Not being able to do this with turrets can really hold them back.Originally Posted by ([SPA
Roger![]()
I'm trying to addMagazine to the 2nd gunner in the UH60MG, it's very frustrating! I'm trying to get something resembling a realistic loadout for a UH60MG with about 10,000 rnds per station. Setting the ammo externally (and universally) is not a practical solution because:
1. The ammo should be finite but reloadable.
2. The guns should be fully independent except with interchangeable mags.
I've also discovered that the reaload time for the M134 is exceedingly short (less than 1 second) ... which is kinda wtf.
Huge 2 year bump.
But I'm attempting to do this, and never found any fix, wanting to add M240 magazines to both turrets on the Vodnik;
You can only change the rear gunners ammo/weapon, anyone else found a fix for this?
edit: Uh crap... this is in the A1 section *facepalm*
Sorry mods :P
Last edited by Rommel; Aug 21 2009 at 22:54.
