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Thread: p3d export tool

  1. #1
    Is there a .p3d model export plugin for Maya? ***If so, where can I find it? If not, how do I get my models into the p3d format?




  2. #2
    im not an expert but i think you need to export a 3ds max model and then convert it with the tools(we dont have yet) to .p3d. I would also like to try something with the old opf O2. so is there any tutorial around?

  3. #3
    Your only choice is writing your own using MaxScript (in 3dsmax) or whatever equivalent is used in Maya.

    File format is documented in:

    http://community.bistudio.com/wiki/P..._Format_-_MLOD

  4. #4
    I have never tried it, still on my to-do-list
    there is OBJ2P3D

    http://www.ofp.imro.pl/program....&page=1

    But it doesnt look promising in terms of it's vertex restriction, there is people that manage to successfully import p3ds from 3d-studio, so maybe exporting out of maya as a .3DS and importing into max and then using some kind of script will do. It's a bummer ,cuz i am so much better with maya than i am with max when it comes down to modelling. Let us know if the tool worked for you.
    Current project: TroopMon V0.8

  5. #5
    I have to add that it is not possible to export 3DS from Maya directly (maybe there is a plug-in that i don't know of), there is tools for conversion like unwrap3d or Polytrans

    http://www.unwrap3d.com/formats.aspx

    You have to reduce your model to a mesh, before exporting from maya or the converted model is said to be troublesome.
    Hope that helped.

  6. #6
    Off course if you happen to have access to both software packages (Maya and Max) you can just export .OBJ from maya, import OBJ into max and then export from max as a .3DS and import into O2 as a .3DS. If it works also with ArmA that way, only time will tell.

  7.   This is the last Developer post in this thread.   #7
    We have scripts for export models from maya/max, they will be released with tools .
    OFP developer

  8. #8
    Wow, maya scripts as well, that is fantastic news Ohara!
    Thanks for letting us know!
    Looking really forward to the release of the tools.

  9. #9
    yeah, great news.
    Sennacherib aka d@nte

    Un ali mat zo mat bepred Ha pa ve digant ur sot e ve

    (Good advice is always good, even though it comes from an idiot).

  10. #10
    Guest
    Quote Originally Posted by (ohara @ Dec. 12 2006,14:18)
    We have scripts for export models from maya/max, they will be released with tools .
    COOL!

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