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Thread: ArmA photography - Questions&Comments

  1. #21
    Quote Originally Posted by (Peanut @ Dec. 15 2006,14:59)
    A member of the PSK overwatches a marketplace
    http://img204.imageshack.us/img204/2180/sekpskrl9.jpg
    http://img467.imageshack.us/img467/2990/sekpsk2sm0.jpg
    Members of the SEK check a marketplace after numerous shots from automatic weapons have been reported
    http://img467.imageshack.us/img467/949/seksek1zt1.jpg

    Addon: My SEK units
    Awesome!
    I hope you´ll release them (and the ones wearing hawaii shirts too! )

    REALISM! No, fuck that, FIRE THE LASER!

  2. #22
    "A member of the PSK overwatches a marketplace"

    they look fantastic.
    one question have you managed to maintain the fabric of the ski mask/ balaclava or is it a simple black layer ?

  3. #23
    Could you tell me guys how to be able to accelerate/decelerate time while in camera mode?

    So far I can assign radio keys to accTime but this works only in player mode, not in camera, and once I get in camera mode I can't go back to player.
    Although I’m sure you’ll still find those professional forum whiners who live to find fault with anything under the sun.

  4. #24
    this prolly a quetion for editing and scripting,
    you can only make the camera go a little quicker by pressing the "turbo" key and the direction key . turbo default is left shift.
    if your tying to accelerate the people you are watching then, the radio will still work whilst in cam mode, simply press 0-0-1 for radio alpha.
    if you want to speed camera up in sqs file. then you will need to script it there ,using cam commit and other such beautiful syntaxes

  5. #25
    My bad, didn't know I have still acces to radio commands while in camera mode.
    I'm happy now

  6. #26
    Quote Originally Posted by (ShadowY @ Dec. 15 2006,23:03)
    When you stay in the chopper you will not die and the chopper wont explode or damage further.
    The moment you leave the chopper co-pilot dies, it will damage and explode
    [img/]http://img397.imageshack.us/img397/489/ndrwtr1hn9.jpg[/img]
    [img/]http://img287.imageshack.us/img287/6829/ndrwtrkj9.jpg[/img]
    What version of ArmA is that screen from?

    Quote Originally Posted by (kiarash @ Dec. 16 2006,00:21)
    LOOK IN THE SKY!! Is it a bird? Is it a plane? NO!! it's a M113
    [img/]http://img136.imageshack.us/img136/2470/armaflyxs0.jpg[/img]
    I call it The Flying M113.
    Same question to you Kiarash

  7. #27
    This will probably sound stupid, but how do you enter camera mode, perform animations, and where is the list of animations?

  8. #28
    Master Gunnery Sergeant ShadowY's Avatar
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    Quote Originally Posted by (Clavicula_nox4817 @ Dec. 16 2006,02:56)
    This will probably sound stupid, but how do you enter camera mode, perform animations, and where is the list of animations?
    You can find everything you asked for overthere
    bis-wiki

    *For low light it was German v1.02



    OperationFlashPoint "ArmAteur"
    http://www.youtube.com/watch?v=jqxENMKaeCU

  9. #29
    Quote Originally Posted by (ShadowY @ Dec. 16 2006,03:12)
    Quote Originally Posted by (Clavicula_nox4817 @ Dec. 16 2006,02:56)
    This will probably sound stupid, but how do you enter camera mode, perform animations, and where is the list of animations?
    You can find everything you asked for overthere
    bis-wiki

    *For low light it was German v1.02
    Good answer!

  10. #30
    Quote Originally Posted by (Mr Burns @ Dec. 15 2006,19:24)
    Awesome!
    I hope you´ll release them (and the ones wearing hawaii shirts too! )
    Quote Originally Posted by [b
    Quote[/b] ] they look fantastic.
    one question have you managed to maintain the fabric of the ski mask/ balaclava or is it a simple black layer ?

    Thanks

    The hawaiian shirt dudes will propably come with my pmc pack.
    (If I ever release them ) but I definately plan to release the SEK units. I plan to do a sample mission as well (nothing too fancy )

    The balaclava already has some fabric in them although I have to rework the face (it's pretty much a placeholder at the moment). The major problem with them is due to the lighting. It appears wet or glowing when the sun shines on it, which looks good on regular faces but not on a balaclava. I tried to edit the hhl_smdi but it didn't have much of an effect (anyone knows how to do it, or what to do about it?)
    Also their mouth still remains. It looks a little strange when they're speaking but it's hardly noticable when playing.

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