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Thread: Cold War Rearmed Discussion

  1. #21
    Chief Warrant Officer Thunderbird's Avatar
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    This project sounds very interesting and I do like the idea of importing "a part of the heart of OFP" to ArmA.
    I might provide some support with GUI/ .cpp/ scripts/effects, textures and light 3D editing, only once 505 is released, though. ;_)


    Regards,
    Thunderbird



    - Former FFUR MOD Leader (For Operation Flashpoint).
    - Long Live the French Army - Among the most professional armies in the world
    - Tweak ArmA II as much as you can, once tweaked, you will discover the real potential of this game simulator.

  2. #22
    Master Gunnery Sergeant spoock's Avatar
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    Suma said, that ArmA tools haven´t establish release date

  3. #23
    I take it we will get our "interviews" when they are to see who goes and who stays?

  4. #24
    Quote Originally Posted by (spoock @ Dec. 07 2006,12:19)
    Suma said, that ArmA tools haven´t establish release date
    That may be true, but we have Mik's eliteness, we know the cpp syntax, we know how to convert OFP scripts to ArmA scripts, etc. Creating a mod is not all about modelling.

  5. #25
    oida ouk eidos raedor's Avatar
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    Author of the Thread
    We're currently checking what things/jobs have to be done; as soon as we cleared that, we'll "interview" people.

    Probably we don't need many people in the beginning, when the project is growing we need more...

  6. #26
    Quote Originally Posted by (macho_man_mathijs @ Dec. 07 2006,12:38)
    Quote Originally Posted by (spoock @ Dec. 07 2006,12:19)
    Suma said, that ArmA tools haven´t establish release date
    That may be true, but we have Mik's eliteness, we know the cpp syntax, we know how to convert OFP scripts to ArmA scripts, etc. Creating a mod is not all about modelling.
    Yup..models aren't gonna do anything for you if they aren't configed properly,believe me,I'm through config class right now @.@

    Not to mention the new lining of code and probably new commands Armed Assault would demand in the configs and scripts.

    And unless Armed Assault would have major differences or possibility of current O2 models not working in the next,I don't see how we aren't set,except for the fancy stuff like normal and specuilar maps.




  7. #27
    Whats the deal on Beta testers. Id be willing to put a considerable number of hours into tedious bug testing etc, as i have no other skills.

    I know it can be annoying be asked if people can alpha/beta test but might as well get in early to see how i can help.

    Cheers
    My_Shortcoming
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    www.16aa.net
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  8. #28
    Staff Sergeant
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    Woah, a semi-official mod. That's a new one! Very nice idea! You guys at BIS always have to be way ahead of your time.

    I'd really love to participate in this but I'm afraid I wouldn't be of any use so I just keep my fingers crossed for this project.

    PS: I don't want to upset anyone but won't there be any problems with the former publisher of OFP? I know this is a non commercial project but some publishers tend to be touchy when "their" (in paper-pusher terms) stuff is used by others. Again, the least I want to do is spoil this great effort but it was the second thought after the euphoria I felt right after reading about this project.

  9. #29
    Awsome stuff!! A great surprise
    US ARMY - Opsgear.com - U N I T E D
    Avatars appear more distant than they actually are.

  10. #30
    All signed up and ready to work boss!

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