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Thread: Truck Viewpoint?

  1. #1
    Hello guys,

    So far I'm pretty happy with Armed Assault, except for the bad heli controls (Operation Flashpoint felt a lot more real in that respect) and the reason for this thread:

    I've just played the mission where you need to get reinforcements with a truck and I was shocked when I entered the vehicle. The first person viewpoint is way too high, my head is practically pinned to the roof, I can hardly see what's in front of the truck, especially when driving on a road that slopes upward. Please tell me if and how the viewpoint can be changed (in a config file maybe). And if not: please change the viewing position with an upcoming patch. I don't wanna play an 8 foot tall guy who barely fits into the cockpit of a truck and can't see down the road.

    And no: driving in 3rd person isn't an option for me. I bought a simulation and not a shoulder cam arcade game.




  2.   Click here to go to the next Developer post in this thread.   #2
    Über Verwalter Placebo's Avatar
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    Moving to General, it's not a troubleshooting issue.
    If someone reports an issue/complains about the Alpha etc, replying in the thread "dude it's an alpha" doesn't really help anyone! Point them to the Arma3 Alpha feedback tracker instead please!

    Please do not PM or Email me directly about your CD Key issues, follow the guidance in this thread instead.

  3. #3
    Quote Originally Posted by (Placebo @ Dec. 01 2006,17:52)
    Moving to General, it's not a troubleshooting issue.
    How is an incorrectly set viewpoint, that makes the first person truck view almost unusable, not a trouble shooting issue?

    I, for one, do consider a view like this as trouble that needs to be shot on sight :






  4. #4
    Worse comes to worse the view just looks like it needs to be moved down alittle,not by much though,I'm not sure if proxies also decide where your point of view in first person is but if thats the case then you have to wait for O2 "2".

  5. #5
    ofp helicopters were never realistic..

    anyhow about that truck picture, maybe your character is a tall guy

    MattXR ( MxR )

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  6. #6
    Now that I look at it,the view is very similar if not exact to what was in OFP:E,which was a bit of a pain really. You can drive a tank because you can see a few meters over the road whereas on that the window cuts it off,nothin like a sudden civilian car comming at top speed and BAM.

    Though before we pass judgement,can you take a screencap and post it here of standing near to the drivers side of the truck with a driver in it?




  7. #7
    Quote Originally Posted by (xnodunitx @ Dec. 01 2006,18:52)
    Though before we pass judgement,can you take a screencap and post it here of standing near to the drivers side of the truck with a driver in it?
    What for? The view doesn't get any better, just because the driver model maybe matches the viewpoint.

  8.   Click here to go to the next Developer post in this thread.   #8
    Über Verwalter Placebo's Avatar
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    Quote Originally Posted by (Jigsaw @ Dec. 01 2006,18:02)
    How is an incorrectly set viewpoint, that makes the first person truck view almost unusable, not a trouble shooting issue?
    Does it crash the game? Does it make the game run slow? The answer is no, so it's not a troubleshooting issue, it's a quirke or an annoyance so it belongs in General.

  9. #9
    Quote Originally Posted by (Jigsaw @ Dec. 01 2006,19:09)
    Quote Originally Posted by (xnodunitx @ Dec. 01 2006,18:52)
    Though before we pass judgement,can you take a screencap and post it here of standing near to the drivers side of the truck with a driver in it?
    What for? The view doesn't get any better, just because the driver model maybe matches the viewpoint.
    Thats mostly what I'm getting at,to see if the characters head lines up,if so then its placed correctly and we just have to live with it.

  10. #10
    Quote Originally Posted by (xnodunitx @ Dec. 01 2006,14:18)
    if so then its placed correctly and we just have to live with it.
    If that's the case then I guess we need a "slouch" key.

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