Page 1 of 3 123 LastLast
Results 1 to 10 of 28

  Click here to go to the first Developer post in this thread.  

Thread: Editor Database

  1. #1
    If you're looking for further information about editing, scripting or modding, please visit the Biki.

    I hope a mod can make this a sticky.
    I think it would be a very helpfull thread for every missionmaker and should prevent posts like "whats the classname of the m4?"

    Original posted by Sickboy in the 6th sense forum

    First part will be ArmA classnames.
    Everyone feel free to post more infos here, but no ot questions, please.

    INFANTRY
    "SoldierWB",
    "SoldierWG",
    "SoldierWMedic",
    "SoldierWNOG",
    "SoldierW",
    "SoldierWAR",
    "SoldierWMG",
    "SoldierWAT",
    "SoldierWAA",
    "SoldierWSniper",
    "SoldierWSaboteur",
    "SoldierWSaboteurPipe",
    "SoldierWSaboteurPipe2",
    "SoldierWSaboteurRecon",
    "SoldierWSaboteurAssault",
    "SoldierWSaboteurMarksman",
    "SoldierWMiner",
    "SoldierWPilot",
    "SoldierWCrew",
    "SoldierWCaptive",

    "SoldierEB",
    "SoldierEG",
    "SoldierEMedic",
    "SoldierENOG",
    "SoldierE",
    "SoldierEMG",
    "SoldierEAT",
    "SoldierEAA",
    "SoldierEMiner",
    "SoldierESniper",
    "SoldierESaboteur",
    "SoldierESaboteurPipe",
    "SoldierESaboteurBizon",
    "SoldierESaboteurMarksman",
    "SoldierEPilot",
    "SoldierECrew",
    "SoldierECaptive",

    "SoldierGB",
    "SoldierGMedic",
    "SoldierGG",
    "SoldierGNOG",
    "SoldierG",
    "SoldierGMG",
    "SoldierGAT",
    "SoldierGAA",
    "SoldierGCrew",
    "SoldierGSniper",
    "SoldierGCommando",
    "SoldierGMarksman",
    "SoldierGPilot",
    "SoldierGMiner",
    "SoldierGGuard",
    "SoldierGCaptive"

    AIR
    "ah1w",
    "UH60",
    "UH60MG",
    "MH6",
    "MH6_RACS",
    "AV8B",
    "AV8B2",
    "Ka50",
    "Mi17",
    "Mi17_mg",
    "BISCamel",
    "BISCamel2"
    "ParachuteEast",
    "ParachuteWest",
    "Parachute",
    "ParachuteG",
    "ParachuteC",

    BOATS
    "Zodiac",
    "RHIB",
    "RHIB2Turret",
    "PBX"

    TRACKED
    "M1Abrams",
    "M113",
    "M113_RACS",
    "M113Ambul",
    "Vulcan",
    "BMP2",
    "BMP2Ambul",
    "T72",
    "ZSU"

    WHEELED
    "HMMWV",
    "HMMWV50",
    "HMMWVTOW",
    "HMMWVMK",
    "Truck5t",
    "Truck5tOpen",
    "Truck5tRepair",
    "Truck5tReammo",
    "Truck5tRefuel",
    "Stryker_ICV_M2",
    "Stryker_ICV_MK19",
    "Stryker_TOW",
    "UAZ",
    "UAZMG",
    "Ural",
    "UralOpen",
    "UralRepair",
    "UralReammo",
    "UralRefuel",
    "BRDM2"

    ANIMALS
    "SeaGull",
    "Hawk",
    "DragonFly",
    "HouseFly",
    "HoneyBee",
    "Mosquito"

    BUILDINGS
    "Shed",
    "Fortress1",
    "Camp",
    "CampEmpty",
    "CampEast",
    "CampEastC",
    "ACamp",
    "MASH",
    "Grave",
    "GraveCross1",
    "GraveCross2",
    "GraveCrossHelmet",
    "Table",
    "Tablemap",
    "Chair",
    "ChairX",
    "Wall1",
    "Walldoor",
    "Wallend",
    "Wallhole",
    "Land_radar"

    MISC
    "BarrelBase",
    "Barrels",
    "Barrel1",
    "Barrel2",
    "Barrel3",
    "Barrel4",
    "Camera1",
    "Computer",
    "TVStudio",
    "Radio",
    "PaletaBase",
    "Paleta1",
    "Paleta2",
    "JeepWreck1",
    "JeepWreck2",
    "JeepWreck3",
    "M113Wreck",
    "BMP2Wreck",
    "UralWreck",
    "datsun01Wreck",
    "datsun02Wreck",
    "hiluxWreck",
    "Body",
    "misc01",
    "Vysilacka",
    "WallMap",
    "Vec03",
    "Land_vez_ropa",
    "FlagCarrier",
    "FlagCarrierWest",
    "FlagCarrierEast",
    "Fire",
    "FireLit",
    "TargetE"

    AMMO BOXES
    "ReammoBoxWest",
    "ReammoBoxEast",
    "ReammoBoxGuer",
    "AmmoBoxAddW",
    "AmmoBoxAddE",
    "AmmoBoxWizardW",
    "WeaponBoxWizardW",
    "AmmoBoxWizardE",
    "WeaponBoxWizardE",
    "AmmoBoxWizardR",
    "WeaponBoxWizardR",
    "HeavyReammoBox",
    "HeavyReammoBoxWest",
    "HeavyReammoBoxEast",
    "HeavyReammoBoxRes",
    "AmmoBoxOUTW",
    "AmmoBoxOUTWW",
    "AmmoBoxOUTE",
    "AmmoBoxOUTEW",
    "ReammoBoxOUTGuer",
    "AmmoBoxOUTGW"

    UNIT WEAPONS
    M16A2
    M16A2GL
    M4
    M4GL
    M4AIM
    M4SPR
    M4A1
    M4A1GL
    M4A1SD
    G36K
    G36C
    G36a
    MP5A5
    MP5SD
    AK74
    AK74GL
    AKS74U
    AKS74UN
    M249
    M240
    PK
    M24
    SVD
    M9
    M9SD
    Makarov
    MakarovSD
    M136
    Javelin
    Stinger
    RPG7V
    Strela
    Laserdesignator
    NVGoggles
    Binocular

    UNIT Magazines
    20Rnd_556x45_Stanag
    30Rnd_556x45_Stanag
    30Rnd_556x45_StanagSD
    30Rnd_556x45_G36
    30Rnd_9x19_MP5
    30Rnd_9x19_MP5SD
    30Rnd_545x39_AK
    30Rnd_545x39_AKSD
    200Rnd_556x45_M249
    100Rnd_762x51_M240
    100Rnd_762x54_PK
    10Rnd_762x54_SVD
    5Rnd_762x51_M24
    15Rnd_9x19_M9
    15Rnd_9x19_M9SD
    8Rnd_9x18_Makarov
    8Rnd_9x18_MakarovSD
    PipeBomb
    TimeBomb
    Mine
    MineE
    FlareWhite_M203
    FlareGreen_M203
    FlareRed_M203
    FlareYellow_M203
    1Rnd_HE_M203
    FlareWhite_GP25
    FlareGreen_GP25
    FlareRed_GP25
    FlareYellow_GP25
    1Rnd_HE_GP25
    SmokeShellRed
    SmokeShellGreen
    SmokeShell
    HandGrenadeTimed
    HandGrenade
    M136
    Javelin
    Stinger
    PG7V
    PG7VR
    Strela

    VEHICLE WEAPONS
    "Minigun",
    "Shell73",
    "Heat73",
    "Shell73",
    "Gun73",
    "Shell105",
    "Heat105",
    "Gun105",
    "Shell120",
    "Heat120",
    "Gun120",
    "Shell125",
    "Heat12",
    "Gun125",
    "Mortar"

    EQUIPMENT
    "Flare",
    "FlareGreen",
    "FlareRed",
    "FlareYellow",
    "HandGrenade",
    "HandGrenadeTimed",
    "SmokeShell",
    "SmokeShellRed",
    "SmokeShellGreen",
    "HandGunBase",
    "TimeBomb",
    "Mine",
    "MineE",
    "PipeBomb",
    "Binocular",
    "NVGoggles",
    "Phone"
    Last edited by W0lle; Apr 13 2009 at 17:45.

  2. #2
    Gunnery Sergeant
    Join Date
    Feb 11 2006
    Location
    Baghdad
    Posts
    589
    Author of the Thread
    Originally written by: XCess
    Source: Sickboy &th sense forum

    Giving the player the ability to switch units (known as team switch) is pretty simple in Armed Assault, and requires only a very basic knowledge of the scripting language.
    Commands
    There are several commands associated with this feature:
    - enableTeamSwitch
    - addSwitchableUnit
    - teamSwitch
    - teamSwitchEnabled
    - selectPlayer
    - setPlayable
    - switchableUnits
    - removeSwitchableUnit

    addSwitchableUnit:
    Adds a single unit to team switch
    eg: addSwitchableUnit aP

    enableTeamSwitch:
    This turns team switch on.
    eg: enableTeamSwitch true

    teamSwitch
    Forces the team switch dialog to appear.
    eg: teamSwitch

    teamSwitchEnabled
    Check if team switch has been turned on.
    eg: ?(teamSwitchEnabled) : teamSwitch

    selectPlayer
    Forces a player to switch to a specific unit.
    eg: selectPlayer aP

    setPlayable
    Makes a unit playable, therefore, entering them into an array of switchable units.
    eg: setPlayable aP
    note: playable units can also be set in the editor, in the control drop down menu when placing a unit.

    switchableUnits
    Returns an array of all units eligible for teamswitch.
    eg: _x = switchableUnits

    removeSwitchableUnit
    Removes a unit from the array of switchable units.
    eg: removeSwitchableUnit ap

    Possibilities
    This new features adds quite a few possibilities to the game other than the obvious switching of roles when you die. This feature allows something that many mission creators
    begged and wished for in Operation Flashpoint, the ability to change clothes in game.
    Have you ever wished you could sneak through a town dressed as a civilian, and then pick up a gun and a uniform when you meet your comrades? Have you ever wished you could take that big, cumbersome ghillie suit off while in town? Have you ever wished you could steal the uniform of a dead foe and pretend to be one of their kind? Well, now you can, and, for all you realists out there, team switch can be disabled on death. So you don't have to worry about switching into other peoples bodies when you die.

    Disabling Team Switch On Death
    Team switch can be used purely as a role or uniform changing feature. If you wish to allow changing of uniforms or roles without giving the player the advantage of having multiple
    lives, there is a simple trick to make this possible.
    Create a trigger, change nothing other than the condition and onActivation fields.
    In the condition field type: !(alive player)
    In the onActivation field type: enableTeamSwitch false
    Now you can switch clothes without switching lives.




  3. #3
    I agree the Biki is the best place for this, in fact 70% of the stuff mention is already there.


    Edit: Ok I pinned this topic. But if you take the time to add good information to this thread then please take the time to add it to the Biki.



    Editing/Modding/Scripting question? Head on over to OFPEC

  4. #4
    has anybody found the shell/bullet names yet , someone posted the ofp ones but they dont work in arma ( the problem with the biki its all mixed and not specific arma and ofp seperated).
    only one i got to work so far is the "BO_GBU12_LGB"
    would appreciate the lesser valued shells if anyone could post them.

  5. #5
    pls can somebody confirm that these are present in arma ?
    "Minigun",
    "Shell73",
    "Heat73",
    "Shell73",
    "Gun73",
    "Shell105",
    "Heat105",
    "Gun105",
    "Shell120",
    "Heat120",
    "Gun120",
    "Shell125",
    "Heat12",
    "Gun125",
    "Mortar"
    i have tried to create them using various means createvehicle camcreate and they dont appear. or am i missing something as usual .

  6. #6
    Well, naturally, nearly all of those weapons don't have a vehicle to go with them in ArmA, so they probably wouldn't be included. There would probably only be shells for the M1, T72, and possibly the artillery.

    Furthermore, you can easily find out the classname of any munition by using the fired eventhandler:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addeventhandler &#91;&#34;fired&#34;,{hint format &#91;&#34;%1&#34;,_this select 4&#93;}&#93;[/QUOTE]

    Add that to the vehicle then just fire the weapon and the ammo classname will be displayed in a hint.



    VBS2 Designer

    Quote Originally Posted by Armored_Sheep View Post
    I like to call Arma a sandbox game that works pretty much like LEGO - you buy it not just because you want to have a nice car from the main picture on its box, do you?

  7. #7
    Wrote a little Tutorial on defining unit-identities, including description.ext syntax, editor expressions and explanation of variables for Arma editing newbies.
    There´s also a Face-folder in the download that shows all Arma faces with the appropriate facename to use in editor.
    Download the zip from my webspace

    I also compiled a little template mission for Spotter - Artillery
    Make sure you have a look in the readme before complaining about things
    Download the template here

    If you want to host those files ask for permission.

  8. #8
    Quote Originally Posted by (KaRRiLLioN @ Dec. 16 2006,18:50)
    What would also be very helpful is the picture locations for each class. Perhaps if someone could post some config.bin info. I&#39;ve tried opening them with some OFP tools, but none can extract them to config.cpp.
    You are not supposed to manually type in the paths for pictures in ArmA.

    You can get them through getText (configFile >> CfgVehicles >> "Addon" >> Picture)

  9. #9
    Classes: http://community.bistudio.com/wiki/C...y:ArmA_Classes

    Moves:http://community.bistudio.com/wiki/ArmA:_Moves

    And please update the lists (especially the moves) if you find out new ones.

  10. #10
    But if you really do want to use the images directly, here is what I&#39;ve dug out of the config.bin for my own use:

    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;brdm2_atg m_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;brdm2_CA. paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;ural_civi l1_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;ural_refu el_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;ural_ream mo_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;ural_repa ir_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;Ural_Open _CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;ural_CA.p aa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;uaz_CA.pa a
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;uaz_grana de_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;uaz_mg_CA .paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;stryker_t ow_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;stryker_m k19_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;stryker_I CV_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;5t_refuel _CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;5t_reammo _CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;5t_repair _CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;5t_open_C A.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;5t_closed _CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;5t_guntru ck_CA.paa


    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;HMMWV_CA. paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;HMMWVmk19 _CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;HMMWVTOW_ CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;HMMWV50_C A.paa

    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;hilux1_ci vil_3_open_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;hilux1_ci vil_2_covered_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;hilux1_ci vil_1_open_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;car_sedan _CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;car_hatch back_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;tractor_C A.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;bus_city_ CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;landrover _open_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;landrover _closed_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;landrover _MG_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;datsun1_c ivil_3_open_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;datsun1_c ivil_2_covered_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;datsun1_c ivil_1_open_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;skodovka_ green_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;skodovka_ red_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;skodovka_ blue_CA.paa
    &#92;Ca&#92;wheeled&#92;data&#92;ico&#92;skodovka_ CA.paa

    &#92;ca&#92;tracked&#92;Data&#92;ico&#92;zsu_CA.pa a
    &#92;ca&#92;tracked&#92;Data&#92;ico&#92;t72_CA.pa a
    &#92;ca&#92;tracked&#92;Data&#92;ico&#92;BMP2_ambu lance_CA.paa
    &#92;ca&#92;tracked&#92;Data&#92;ico&#92;bmp2_CA.p aa
    &#92;ca&#92;tracked&#92;Data&#92;ico&#92;m163_vulc an_racs_CA.paa
    &#92;ca&#92;tracked&#92;Data&#92;ico&#92;m163_vulc an_CA.paa
    &#92;ca&#92;tracked&#92;Data&#92;ico&#92;M113_ambu lance_CA.paa
    &#92;ca&#92;tracked&#92;Data&#92;ico&#92;M113_Racs _CA.paa
    &#92;ca&#92;tracked&#92;Data&#92;ico&#92;M113_CA.p aa
    &#92;ca&#92;tracked&#92;Data&#92;ico&#92;M1_abrams _CA.paa

    &#92;ca&#92;air&#92;data&#92;ico&#92;BIScamel2_CA. paa
    &#92;ca&#92;air&#92;data&#92;ico&#92;BIScamel_CA.p aa
    &#92;ca&#92;air&#92;data&#92;ico&#92;mi17_HIP_CA.p aa
    &#92;ca&#92;air&#92;data&#92;ico&#92;mi17_hip_mg_C A.paa
    &#92;ca&#92;air&#92;data&#92;ico&#92;ka50_CA.pa a
    &#92;ca&#92;air&#92;data&#92;ico&#92;av8b_CA.pa a
    &#92;ca&#92;air&#92;data&#92;ico&#92;mh6_lb_sp_CA. paa
    &#92;ca&#92;air&#92;data&#92;ico&#92;mh6_lb_CA. paa
    &#92;ca&#92;air&#92;data&#92;ico&#92;ah6_lb_sp_CA. paa
    &#92;ca&#92;air&#92;data&#92;ico&#92;ah6_lb_CA
    &#92;ca&#92;air&#92;data&#92;ico&#92;uh_60_CA.p aa
    &#92;ca&#92;air&#92;data&#92;ico&#92;uh_60mg_CA.pa a
    &#92;ca&#92;air&#92;data&#92;ico&#92;ah1z_CA.pa a
    &#92;ca&#92;air&#92;data&#92;ico&#92;Para_CA.pa a

    &#92;Ca&#92;characters&#92;data&#92;Ico&#92;i_null _CA.paa
    &#92;Ca&#92;characters&#92;data&#92;Ico&#92;i_Med_ CA.paa
    &#92;Ca&#92;characters&#92;data&#92;Ico&#92;i_SF_C A.paa
    &#92;Ca&#92;characters&#92;data&#92;Ico&#92;i_slea der_CA.paa
    &#92;Ca&#92;characters&#92;data&#92;Ico&#92;i_tlea der_CA.paa
    &#92;Ca&#92;characters&#92;data&#92;Ico&#92;i_off_ CA.paa

    &#92;ca&#92;Weapons&#92;data&#92;ico&#92;m2_mg_CA. paa
    &#92;ca&#92;Weapons&#92;data&#92;ico&#92;M119_CA.p aa
    &#92;ca&#92;Weapons&#92;data&#92;ico&#92;DShKM_mg_ CA.paa
    &#92;ca&#92;Weapons&#92;data&#92;ico&#92;AGS_stati c_CA.paa
    &#92;ca&#92;Weapons&#92;data&#92;ico&#92;D30_CA.pa a
    &#92;ca&#92;Weapons&#92;data&#92;ico&#92;searchlig ht_manual_CA.paa
    &#92;ca&#92;Weapons&#92;data&#92;ico&#92;i_regular _CA.paa
    &#92;Ca&#92;weapons&#92;Data&#92;Equip&#92;m_makar ov_CA.paa
    &#92;Ca&#92;weapons&#92;Data&#92;Equip&#92;m_m9_be retta_CA.paa
    &#92;Ca&#92;weapons&#92;Data&#92;Equip&#92;m_HKM5_ CA.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;m_ak74_ ca.paa
    &#92;ca&#92;weapons&#92;data&#92;equip&#92;m_20sta nag_CA.paa
    &#92;ca&#92;weapons&#92;data&#92;equip&#92;m_30sta nag_CA.paa
    &#92;ca&#92;weapons&#92;data&#92;equip&#92;m_G36_C A.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;m_m249_ ca.paa
    &#92;Ca&#92;weapons&#92;Data&#92;Equip&#92;m_M24_C A.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;m_m240_ ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;m_svd_c a.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;m_pk_ca .paa
    &#92;Ca&#92;weapons&#92;Data&#92;Equip&#92;m_40mmH P_CA.paa
    &#92;Ca&#92;weapons&#92;Data&#92;Equip&#92;m_Flare White_CA.paa
    &#92;Ca&#92;weapons&#92;Data&#92;Equip&#92;m_Flare Green_CA.paa
    &#92;Ca&#92;weapons&#92;Data&#92;Equip&#92;m_Flare Red_CA.paa
    &#92;Ca&#92;weapons&#92;Data&#92;Equip&#92;m_Flare Yelow_CA.paa
    &#92;Ca&#92;weapons&#92;Data&#92;Equip&#92;m_30mmH P_CA.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;m_M136_ ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;m_Javel in_ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;m_pg7_c a.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;m_PG7VL _ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;m_Sting er_ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;m_strel a_ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;m_satch el_CA.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;m_AT15_ ca.paa (mine)
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;m_TM46_ ca.paa (mine)
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;m_RGD5_ ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;m_M67_C A.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;m_ANM8_ white_ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;m_m18re d_ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;m_m18gr een_ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;m_batte ry_CA.paa (laser desig)
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_M9_ca .paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_M9SD_ ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_makar ov_ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_makar ovSD_ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_ak74_ ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_ak74g p25_ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_aks74 u_ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_aks74 un_ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_g36_c a.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_g36c_ ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_g36k_ ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_m16_c a.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_m16m2 03_ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_m24_g reen_ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_m240_ ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_m249_ ca.paa
    &#92;ca&#92;Weapons&#92;Data&#92;equip&#92;w_m4_ca .paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_m4aim _ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_spr_c a.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_m4gl_ acog_ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_m4SD_ aim_ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;W_HKM5_ SD6_CA.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;W_HKM5_ A5_CA.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_pk_ca .paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_SVD_c a.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;W_m136_ launcher_CA.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_javel in_ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_fim92 _ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_rpg7_ ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_9k32_ ca.paa
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_binoc ular_ca.paa
    &#92;Ca&#92;weapons&#92;Data&#92;Equip&#92;W_SOFLA M_CA.paa (laser desig)
    &#92;CA&#92;weapons&#92;data&#92;equip&#92;w_nvg_c a.paa
    Grumpy old MP mission hacker

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •