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Thread: camcreate Smoke

  1. #1
    Tried to lay some smoke with
    "SmokeShellRed" camcreate getpos trig1
    but no luck.
    Has something changed from OFP?

  2. #2
    First Sergeant
    Join Date
    Feb 21 2002
    Location
    Zaragoza (Spain)
    Posts
    824
    i have the same problem for explosions... help!!!
    Let BIS make the engine, the community creates the game.

  3. #3
    Don't use camCreate, there is new command createVehicleLocal which should be used instead.

  4. #4
    First Sergeant
    Join Date
    Feb 21 2002
    Location
    Zaragoza (Spain)
    Posts
    824
    Ok, now i do:

    Call {"Shell73" createvehiclelocal getpos trig1}

    Trig one is an object.

    Nothing happens...

    How can i create an explosion using this? i want to simulate a bonbing in a base... help!

  5. #5
    That command is for creating vehicles or objects, there is nothing in the CfgVehicles about explosions or smoke.

  6. #6
    Shell_73 won't work because there is no such class in ArmA! Try instead:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    &#34;Sh_105_HE&#34; createVehicle &#40;getPos trig1&#41;;
    [/QUOTE]

    As for creating smoke, you might find following one useful:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">&#34;#smokesource&#34; createVehiceLocal &#40;getPos yourobject&#41;;[/QUOTE]

  7. #7
    Well, I tried

    "SmokeShellRed" createVehiceLocal (getPos trig1)

    trig1 being a game logic, but it didn&#39;t like it. "missing ;"

  8. #8
    Got it

    Smoke="Smokeshell" createvehicle [(getPos Name select 0),(getPos Name select 1),0]

  9. #9
    Smoke="Smokeshell" createvehicle (getPos Name select 0,getPos Name select 1)

    ^
    That should also work, a bit shorter

  10. #10
    Hi.
    I&#39;m very new to mission editing and some of these instructions are unclear to me. I&#39;m creating a mission where a Blackhawk is sent to pick up a downed crew from another blackhawk. So far everything works great.

    Here&#39;s what I&#39;m missing:
    As the helicopter approaches the pick up zone, I&#39;d like one of the soldiers on the ground to release green smoke.
    I don&#39;t know how to do this. Is it a trigger, and if so, how do I implement it? I don&#39;t even know where to put the scripts listed earlier in this thread.

    Could someone be kind enough to step me through the necessary steps to make the dude release smoke.

    Thanks in advance&#33;

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