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Thread: Command Structure

  1. #1
    Excuse me for my bad english, but perhaps someone who has ArmA can tell me something about the command structure

    I think i have read somewhere something like "command more than 12 Units will be possible"

    Is this true? If yes, how it works?

    Or its just the possibility to switch between different units (4-5 officers) to command 4-5 Squads?




  2. #2
    Squad sizes are up to 60-64 region of players theoretical in ArmA. The command bar we all know/love from OFP will be "scrollable" left right to see all the units. I imagine this will be useful primarily for 100% AI squads and the times you want to play armchair general with a couple of platoons.

    I imagine the predesignated color-team-assignments will really help management of these forces.

    Completely separate is the singleplayer (multi? prob not) ability to switch between choice characters during the course of the mission. It's certainly possible that you could setup a single player mission where you could switch between all the group leaders.

    ON A RELATED NOTE, SOMETHING THAT HAS JUST RECENTLY COME TO MY ATTENTION:

    In OFP you could make a color-group of AIs and when you sent that color group (exactly, no more no less) they would be BEHAVE AS A LOGICAL UNIT, which is quite surprising/undocumented and quite nice for the "groups within groups" command structure that's missing almost entirely from OFP and ArmA.

  3. #3
    The fact there are now such huge squads will mean so many more possibilities., hell, someone could make a real RTS mod.



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  4. #4
    Corporal
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    Thank you for the Answer.

    This makes possible to design some very nice Missions.




  5. #5
    Quote Originally Posted by [b
    Quote[/b] ]In OFP you could make a color-group of AIs and when you sent that color group (exactly, no more no less) they would be BEHAVE AS A LOGICAL UNIT, which is quite surprising/undocumented and quite nice for the "groups within groups" command structure that&#39;s missing almost entirely from OFP and ArmA.
    Are you saying thta in ARMA we can not use colors to group players/ais?&#33;



    NOooooooooooooooo&#33;

  6. #6
    Major DM's Avatar
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    Quote Originally Posted by (bravo 6 @ Nov. 18 2006,10:19)
    Quote Originally Posted by [b
    Quote[/b] ]In OFP you could make a color-group of AIs and when you sent that color group (exactly, no more no less) they would be BEHAVE AS A LOGICAL UNIT, which is quite surprising/undocumented and quite nice for the "groups within groups" command structure that&#39;s missing almost entirely from OFP and ArmA.
    Are you saying thta in ARMA we can not use colors to group players/ais?&#33;



    NOooooooooooooooo&#33;
    No, he&#39;s saying the "groups within groups" structure is still missing.

    For example; you as a Leiutenant, control a group of 12 Sergeants, each of whom then control their own squad of 12 men.
    Quote Originally Posted by ***LeGeNDK1LLER*** View Post
    well you are 1 of the greatest examples that pressing the reply button doesn't mean necessarily answering.

  7. #7
    Yes, that is exactly what I mean. I do not know if this "quasi-subgroup" feature that most people don&#39;t know is in OFP is in ArmA or not. I assume it is.

    What I mean is OFP and ArmA both do not have more than 2 tiers of command. So you cannot have a "leader of leaders" so to speak.

  8. #8
    Second Lieutenant
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    well this is what some ppl here suggested long time ago, yet somehow BIS miss it, hope they add it in patch, also the formations need to be tweak(after seeing that 134 unit under command video i wanted it to be tweak even more)

    it is already done through scripts b4, someone wrote it for VME PLA mod



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  9. #9
    Placebo has recently written in a thread that a quick command system has been added and the old OFP system is also there. I take this as a major improvement. ***

    A video, showing the command system in detail, would be great.

    A detailed and effective command structure would really increase the strategy element in this game, provided the AI squads have strategic maneuvers included in their behavior as well. It will be nice to see AI squads relocate or retreat when they are losing, call for reinforcements when required, decide about the paths using which they want to attack, use small squads as diversions etc.

    I think I read somewhere that making buildings etc. to fortify our positions are included. What are the other RTS elements presents ? Can anybody enlighten me on this ?

    This game really has potential.




  10. #10
    Quote Originally Posted by [b
    Quote[/b] ]So you cannot have a "leader of leaders" so to speak.
    Since that was already easily possible in OFP with tiny bits of scripting why wouldn&#39;t it be possible in ArmA. There might not be a hard-coded UI for it but it&#39;s quite simple to make one via scripting and dialogs. And with human squad leaders it&#39;s even simpler since the lieutenant or whatever can just use the built-in voice comms or teamspeak to command squads or even platoons. And it&#39;s possible to script platoon formations, command over invidual soldiers and such.

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