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Thread: To the people who are playing ArmA, how is it?

  1. #551
    Quote Originally Posted by (rev @ Dec. 17 2006,13:05)
    bought a new pc just for this game and still 20 fps in a normal woodland area with normal settings.

    Specs : ATI HIS IceQ x1950 256mb

    3.4ghz Pentium D processor

    1 Stick of TwinMoS 1GB Ram

    is there any tweaks for higher fps?
    What kind of graphic card do you have?
    Can you give us some more details about the computer you bought?

    Im looking for a new computer too so it would be nice if you could give us some more details.

    I decided to buy GF7600GT 256 for my computer. I choosed this card over the X850Pro.

  2. #552
    Quote Originally Posted by [b
    Quote[/b] ]I decided to buy GF7600GT 256 for my computer.
    You should aim for a 512 MB card

  3. #553
    http://forums.guru3d.com/showthread....70#post2063070

    my specs are to the left, im also getting a low low 3dmark 06 score so you can look for yourself.

  4. #554
    Quote Originally Posted by (DpS @ Dec. 16 2006,10:01)
    Does the AI is better at moving indoor now?
    no,they shoot thru the floors above,
    i made a hotel mission,
    but the game is so bugged,the snipers on the roof lay down and can shot you approaching,yet maintain cover from the wall infront of them.
    then you get in the building,and they shot from the floor above,thru the floor to below where you are.

    ..list of bugs longer than my arm

    support for patches is good,but then it needs to be with such an underveloped game..

    GER/CH welcome to being there beta testers.
    pwnd




  5. #555
    Quote Originally Posted by (rev @ Dec. 17 2006,13:05)
    bought a new pc just for this game and still 20 fps in a normal woodland area with normal settings.

    Specs : ATI HIS IceQ x1950 256mb

    3.4ghz Pentium D processor

    1 Stick of TwinMoS 1GB Ram

    is there any tweaks for higher fps?
    Having only one stick of RAM may well be your problem, unless the ram runs at 800 mhz (which is unlikely).

    Buying a second stick of RAM, making sure everything runs in Dual channel, may seriously help your performance.

  6. #556
    Warrant Officer
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    Spotted this on Armedassault.com
    Quote Originally Posted by [b
    Quote[/b] ]Combat:
    Ambushing an enemy with the sun in your eyes leaves you at the disadvantage thanks to ArmA HDR Lighting effects.
    The other way around HDR doesn't do shit right?
    The AI isn't effected by it, and aims as good as we do with the sun in our back right?

  7. #557
    The only thing i can think of is my DVD/CD ROM Drive and Hard Disk are IDE and are set as master and slave on the same IDE cable till i can get a PCI to IDE and have them on seperate cables (Monday 2moro)

  8. #558
    Agree with the grass comments,it hinders your view for shooting through,but not the Ai's for blowing your brains out or dropping a grenade in your lap ,
    I like the way the AI will flank,provide cover for each other etc,I had a very nice little tense battle where I was concealed in a sandbag/bunker/armoury thingy all on my lonesome during the "great battle" mission and the AI would sacrifice one guy so I would come out of cover to get blasted by all the rest,

    I'm disappointed by the amount of "Non interactive" tanks,choppers etc in main campaign,one of my fave things from OPF from the start has been the ability to hop into an unoccupied tank and raise merry hell,but a few times during the main I ran through enemy fire etc to an unoccupied tank+couldnt get in

    I'm downloading the 1.02 cz patch now and will see what effect it has on chopper controls,cos atm its like trying to thread a needle in a wind tunnel to fly,its possible,but VERY hairy at times,
    the engine is solid,its all there for you excellent modders to get to grips with and make some wicked campaigns missions etc ,

    I get 30 odd frames a sec on a core 2 duo e6600 running at 3gbs with a 7900gtx and 3 gigs of corsair with all settings on high,or very high,would like to be able to remove grass completely as its an unfair,un needed advantage to the AI,

    And I dont think anyone else has mentioned this(I could be wrong)but unless you get an absolute dead on shot with an RPG,M136 etc on a human they shrug them off,there seems to be no "splash damage" at all,
    I dont know whether thats more or less realistic,I just know that an RPG round exploding 2 feet away from your toes should do more than mess up your hair...

  9. #559
    One more thing I found out today. Bullet pentrating wood happens only to wodden houses. I found a wodden ramp and no bullets would go through it.

  10. #560
    I recently bought the Czech download version, patched to 1.2 and english (kudos to Sickboy)

    For those who wonder if it will run on their comp, let me say that I have an almost 5 years old Athlon 2000+/2GB RAM/G6600GT and it does run on it.

    Granted I run most things at low settings (except anisotropic at normal, which makes a big difference visually) but I get a very decent framerate @ 1024*768 in the editor, flying around in choppers etc... even in the forests (shadows set to low but still here).

    And let me say one thing : even at the (almost) lowest settings it still look pretty damn good, and a lot better than OFP, IMHO. I'm happy and spend hours touring the island for fun on foot, car, plane etc...

    On the Dark side : it crashes on me now and then (maybe due to the -maxmem thing ) for no apparent reason, and in the campain the framerate drops and I get some textures disappearing completely or loading a bad LOD. I also had weird visual artifacts (blue triangles) flashing all over the screen, but with my latest settings I didn't notice them lately.

    I feel the engine code is pretty optimized, and it does work at minimum specs as advertized, but it still lack stability. ***I really feel the potencial and have a lot of fun wandering around, but I'll wait a bit more continue the campain and other missions.

    My 2 cents, over.

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