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Thread: Armed Assault videos

  1. #501
    Quote Originally Posted by (Balschoiw @ Nov. 15 2006,11:12)
    while the AI guys had all went into cover behind some barrels and tents.
    Tent is the best cover against frag grenade
    -Goeth
    FDF mod team member

  2. #502
    Especially if one foot is peaking out behind the minitent and you always wanted to test if Arma material penetration works
    They killed me though

  3. #503
    Quote Originally Posted by (Kirq @ Nov. 15 2006,10:57)
    - smoke grenades are ok ! that vids clearly shows that they'll do their job on battlefield.
    How do you know? In the video (thx Forrestal) there is no way to tell if the smoke is effective against AI (i.e. blocking AI's LOS).

    To me the smoke grenade effects (as well as the laser beam like tracers) looks suspiciously similar to what we have in OFP:R with little/no improvements. IMHO the smoke grenades and tracers isn't on par with the other new graphics at all. Maybe they still are WIP and will be improved in future patches?

    Graphics aside, I do hope the smoke blocks the AI LOS effectivly this time around! Can anyone confirm/deny thats the case by trying the smoke grenades against some AI?

    /KC




  4. #504
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    Yeah I want to know that too.
    We already know the grass provides no concealment, let's hope the smoke does.
    Test it with the knowsabout command.




  5. #505
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    Quote Originally Posted by (Shashman @ Nov. 15 2006,03:09)
    I'm not very impressed with the radio comms I've heard

    Like... "EngageTHAT..Man"

    I much prefered OFP's radio comms, it sounded more realistic and not so artificial.
    Have to agree with you on that one, the "THAT" in the comms is what makes it sound so poo.

    Will have to mod the calls to take the "that" out of em, as they really bake my noodle in OFP:E

    Also - the reload sound in the M24 vid REALLY reminds me of Perfect Dark on the N64. A lot of the sounds are great, but there is still room for improvement...
    Quote Originally Posted by ***LeGeNDK1LLER*** View Post
    well you are 1 of the greatest examples that pressing the reply button doesn't mean necessarily answering.

  6. #506
    Quote Originally Posted by (Blanco @ Nov. 15 2006,17:54)
    We already know the grass provides no concealment
    Ohh no don't say this, that was my second "fear"

    If it's low grass I can understand but in high grass you should be concealed. Lets hope BIS have it on their "to-do" list! I mean OFP needed quite a few patches before it shaped up to be what it is today - the best FPS so far!

    I know we are an impatience bunch of guys/gals looking high and low for answers since the Czech release last friday but one thing I don't get... Why do we need to work so hard to just find small bits and pieces of official info about ArmA's features?

    When OFP was released there was lenghty web-page/s describing every (almost) feature, every weapon, vehicle etc. was listed, also thoose features and weapons/vehicles that was planned to be added later on with patches. Maybe this is the publishers job and not really the dev's but none of the publishers seems to offer it?

    Why are we left to have to dissect every user made videos/pics (and most likely come up with some wrong conclusions) instead of a proper and lenghty official product description?

    /KC

    PS: Sorry for venting, hope I don't cross any unseen boundaries ***




  7. #507
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    Quote Originally Posted by (KeyCat @ Nov. 15 2006,18:25)
    Quote Originally Posted by (Blanco @ Nov. 15 2006,17:54)
    We already know the grass provides no concealment
    Ohh no don't say this, that was my second "fear"

    If it's low grass I can understand but in high grass you should be concealed. Lets hope BIS have it on their "to-do" list! I mean OFP needed quite a few patches before it shaped up to be what it is today - the best FPS so far!

    I know we are an impatience bunch of guys/gals looking high and low for answers since the Czech release last friday but one thing I don't get... Why do we need to work so hard to just find small bits and pieces of official info about ArmA's features?

    When OFP was released there was lenghty web-page/s describing every (almost) feature, every weapon, vehicle etc. was listed, also thoose features and weapons/vehicles that was planned to be added later on with patches. Maybe this is the publishers job and not really the dev's but none of the publishers seems to offer it?

    Why are we left to have to dissect every user made videos/pics (and most likely come up with some wrong conclusions) instead of a proper and lenghty official product description?

    /KC

    PS: Sorry for venting, hope I don't cross any unseen boundaries ***
    I think it has already been announced that BIS made some sort of work around solution for the grass concealment problem. I don't know how it works though.
    Dumber than your average bear.

  8. #508
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    Thanks Shadak for all your vids!

    It's nice to know that boat engines are now off by default! ***
    ...
    ... Formerly Red kite.

  9. #509
    When dealing with grass concealment, I would suggest going the same route as Hidden and Dangerous II and Thief I/II/III have gone with concealment from AI.

    Make certain patches of terrain have an extra value associated with them that takes a chunk of your statistical "maybe get spotted by AI" and/or reduces your "visibility radius".

    Of course the change from standard could be different for each stance/speed. (-5% standing, -30% crouched, -60% prone) (moving -5%, still -10%). That kinda thing.

    As far as PvP grass concealment, if it's not rendered at range then you have to do trickier things, like "half color" the model of the person in grass to match the terrain to model the soldier being partially obscured.

  10. #510
    Hi Shadak! I really love your videos!

    I would like to post a simple request. It shouldn't be too hard to do

    I wonder if you could give us a short video showing the M203 (Or grenadelauncher for you guys who dont know weapons ) being reloaded..

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