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Thread: DSF's Advanced Cloaking Field Completed

  1. #1

    Post

    We at DSF have finally completed our advanced cloaking field, were currently using it in our Unofficial StarGate Simulator as the puddle jumper cloak and Gate Effect.

    With this cloak you can turn anything inside the field invisible, even partial parts of models, for example, half a tank.

    Were currently asking anyone in the community if they might have some use for this addon?

    Its a shame to waste it on one addon, cloaking troops and vehicles are now possible without all the texture changes...

    Anyway if anyone wishes for more info then leave a message here.

    Heres a few screenys of what happens when you combine the DSF cloak and gate tech?

    You all might like this new effect.





    There's brilliant and then there's me

  2. #2
    Very well done.



    I'm a european. In hollywood terms that means: naked, spineless, dirty and ugly savage living in an under-educated part of the world with absolutely no english skills whatsoever.

  3. #3
    I reckon this could be of good use for the ArmA C&C Tiberian Sun mod...if there were Shadow Generators included.




    REALISM! No, fuck that, FIRE THE LASER!

  4. #4
    damn thats cool! yeah c&c mod could probably need that thingy for the Nod stealth tanks i recon.
    really pwnage if you can simulate that effect from the game really but then you would have to make something for At soldiers to be able to detect the stealthed vehicles and for fixed turrets and stuff that stuff will probably be really sweet for arma
    just i wonder if the stealthed units are detected by enemy units still? Cause i remember when i tested the predator addon and went into stealth mode with it and the enemy soldiers looked at me but they couldn't fire their weapons a funny feeling somehow




  5. #5
    Staff Sergeant
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    I'd love to get my hands on an addon like this...so in answer to your question, "yes" the community would like this addon.

    Abs

  6. #6
    Great, how does it work?

  7. #7
    Warrant Officer
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    Wooaahoowww wtf!

    This is very cool! Haha awesome for some missions about future events.

  8. #8
    Quote Originally Posted by (Dingmatt @ Nov. 07 2006,06:05)
    Were currently asking anyone in the community if they might have some use for this addon?
    Yea, quite a lot of people come to mind (if not everyone)...

    Could you explain (if only briefly) the method you used, as I'm sure we're all dying to know how it works, and why we haven't been able to do it before. It could very well be put to good (and extensive) use.
    VBS2 Designer

    Quote Originally Posted by Armored_Sheep View Post
    I like to call Arma a sandbox game that works pretty much like LEGO - you buy it not just because you want to have a nice car from the main picture on its box, do you?

  9. #9
    Sergeant Major ])rStrangelove's Avatar
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    Idea1: Anyone remembers the jump gates from Spaceshooter FREESPACE ??

    If this addon could be made up as some satellites in space they could be used as a jump portal for all kinds of future spacecraft. Planet bombardments initiated by the player would be awesome to watch.

    Idea2: Orbital Barrier Minefield
    (see ALIENS/Colonial Marines Technical Manual Page 132)

    Original text:
    Quote Originally Posted by [b
    Quote[/b] ]An Orbital Minefield is dispensed out the rear and can be released in any number. When deployed, the organize themselves in a lattice fashion and actually construct their own defense network by connecting themselves with the other units. These lightweight nets, which can stretch tens of kilometers across, are held rigid by alloy framed and stabilized by tiny thrusters. If the mine is struck on its own, the damage is dealt normally. If the ship strikes the net, the front mines explode, but the outer ones can bend themselves in and strike the rear or midsection of the ship.
    ... if you would spawn multiple debris models when a ship hits this portal i'd look like the ship is breaking up slowly.

    Spoiler:

  10. #10
    Master Gunnery Sergeant
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    Dingmatt when are you guys gonna finish the DSF scud vehicles with variable payloads ?

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