That did the trick - thanks! I'm happy to see that.
Now, what would be the multiplayer implications of this change? Is this strictly client-side, and, as such, won't cause a server to crash?
If I used this config.cpp on my server, would it enable the zoom for all clients, regardless of their settings? Or would it cause crashes?
I'm hoping it's client-side only, w/ no crashes - "to each their own" works for me!
By the way, it'd be nice if you would post your "ironsight-zoom-removed" config.cpp (and what you adjusted), I'd like to try out what you've described.