Custom heads in OFP atm are very intensive, with large numbers of polygons. WGL5 would be betraying some of it's core followers if it implemented such 'shiny' features.
for Infantry weapons bullet impact effects / Extra infantry weapons smoke puffs see WGL wiki about: WGL_Settings_sqf
these two are deactivated by default as we had reports of too heavy fps drain for common pcs.
now its up to you to decide between no feature or FPS drop
deflecting tracers are gone - no change here / not gone in 5.1!
double check this or the source lies in a faulty WGL 5.1 installation ***
BW MOD addons - BW MOD site / download
the link to the bw mod site is the forum post ***
thanks for the help bro!!
okay so the bullet tracers were changed,
they look different but I use to like the bright light
going up when the bullet deflects, just a thought
like i said. no change in 5.1.
either you are mistaken or the reason lies on your side (changed ofp settings?).
My Part for this great MOD
My last Mp-MAP for OFP *** but not the last for ArmA
Is it possible to use ECP with WGL5.1?
definitely ***not because both mods are using their own bin/confgi.cpp´s ***
Ok thanks for the Quick reply
If you're into Coop, by all means try this mission. The AI is already waiting to kick you a**es
Originally Posted by (MCPXXL @ Oct. 07 2006,18:30)