hm dispersion and damage hasn't been changed between 5.0 and 5.1.
only weapon recoil - and here only LMGs and snipers were changed a bit.![]()
hm dispersion and damage hasn't been changed between 5.0 and 5.1.
only weapon recoil - and here only LMGs and snipers were changed a bit.![]()
I just checked the 5.1 read me and it even claims to have changed AI dispersion to make firefights last longer??? Im not certain of damage but I did test this with the editor between the 2 versions and found it took many more rounds to kill with 5.0. The ak-47 took only 1.4 rnds per soldier at point blank range and the 74 took 2.1 in v5.1. 5.0 was significantly higher on average so I dont know what to say.
I dont know what to tell you wiggles, as I am a huge fan of WGL. But 5.0 was much more intense when it came to firefights between players vs AI. Since we upgraded to 5.1 we found the game to be less enjoyable for infantry engagements and started playing VTE mod because of the changes in the feel of it. Maybe the bugs in 5.0 (by accident) provided an experience more fitting for our small coop group. But the thing that always annoyed me about OFP was the AI's ability to spot and kill you before they were a pixel in your sights. And since 5.1, this has been happening more than it had in 5.0.
Im still looking foward to a WGL version of Armed Assault though, so please dont take this as a negative. Like I said before...WGL is the best mod ever made for OFP by far.
*holds hands up in the air*
I didn't touch the AI. It was not me this time.
Ok, so let me get this straight...what your saying is that nothing was done since 5.0? Is it possible that bug fixes and the read me statement of "~ Changed: aiDispersionCoef[X|Y] set to make AI less of 1-shot killers. Firefights last a bit longer now." may have altered this somehow in a way unintended? We do mostly Infantry Coop games and all of our group members have said the same thing...firefights with AI are dramatically shorter and more lethal.
Im just trying to figure out a way to get it back to where it was with the newer stuff and fixes included. No suggestions?
@wgl5\addons\wgl_wep_config.pbo\cfgwea pons.hppOriginally Posted by [b
Increase the AI dispersion values defined in the beginnig.
@wgl5\addons\wgl_wep_config.pbo\cfgamm o.hpp
Decrease hit values of all bullets. Don't worry, there's only like ten different bullet types.
I guess that'd would be it pretty much. Not quite sure what would happen if someone with the unaltered file would join in MP, guess the AI would still shoot less accurate but the player would suffer the original damage from bullet hits.
Thanks Metal, just what the doctor ordered![]()
Little daunting looking thru the files but I think I got it figured out well enough to playtest. Thank you.
hm i will check this.
this change should (have) be(en) only about air units and vehicles..
if it isnt, there will certainly be WGL 5.13![]()
Grenades in 5.12 are kinda strange... They not only make no sound at all (using BIS troops) but also:
- with BIS they don't do any damage at all, not to me nor to other troops, BUT actually explode (sound and damage) if I throw one of them directly against someone (I only managed to throw one of them on my feet, and It exploded);
- with WGL they work well BUT if I manage to hit someone directly with a grenade (again I only managed to hit my feet) they explode TWO times, the first time when it hits the target, and the second after the timer ends up, as usual.
Didn't try this with regular 5.1 though, I'm relatively new to this kind of stuff.
If you still want to make a 5.13 release, how about adding some AA to the SU-25, could be cool. I could change it by myself but I fear I could screw something. What do I need to change if I want to add a missile launcher with its own ammo and add it to the Sukhoi? Only things in the "wgl_veh_config" pbo?
Oh, BTW, great configs you have there, they show some very "1337 skillz"!Really well made!
Edit - I just tried 5.1 grenades. They work as intended, no extra explosions or missing sound. As a note, in both 5.1 and 5.12 audio for the explosions is different, BIS for contact explosions and WGL for timed (using WGL troops), BIS for contact (using BIS troops).
could You share Your modification that fixed grenade issue?Originally Posted by (Asso @ Dec. 19 2006,18:36)
I didn't make modifications, sorry. I only made a "bug report", I looked a bit in the configs but I'm still a newbie, so I could only stare at the screen in awe.![]()