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Thread: WarGames League v.5.1 (WGL 5.1) Full Release

  1. #31
    hi MCPXXL

    Downloads Section

    basically new for WGL 5.1 are the core itself and "Ryan model config addon package".
    for SFP or BWMOD model configs you have to download their addons yourself like described in the corresponding forum threads.

    the rest is the same (for now)

  2. #32
    Very nice work.

    All wgl-model options seems to work (like wgl with DMA Army or Navy). When trying to use the "@WGL_Ryan"-option, no model-changes appears. Activating the DMA-Army models, everything works fine. Anything else I forgotten to change?

    Rgds

    Marc

  3. #33
    hi marcomio ***

    only three steps to take care of:

    1) Download @WGL_Ryan

    2) Extract @WGL_Ryan to your ofp folder, that it looks like i.e.
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">D&#58;&#92;Games&#92;OperationFlashpoint &#92;@WGL_Ryan[/QUOTE]
    @WGL_Ryan has to have an addons folder with 16 files in there.

    3) open @wgl5&#92;bin&#92;models_base.hpp
    changes to this
    Quote Originally Posted by [b
    Quote[/b] ]//#define CUSTOM_MODELS

    //#define DMA_ARMY_MODELS
    //#define DMA_NAVAL_MODELS
    //#define BWMOD_MODELS
    //#define SFP_MODELS
    #define RYAN_MODELS

    //#define BIS_MODELS
    //#define WGL5_MODELS



  4. #34
    Quote Originally Posted by [b
    Quote[/b] ]Nice job on the new tow smoke... looks very cool going down range. Didnt think the tow made that much smoke but still looks way cool.... keep it up
    Thanks&#33;
    I think you&#39;re right and maybe tow&#39;s smoke it&#39;s a little bit thickier compared to real life, with the next patch I think I will further tweak it

  5. #35
    Love the update..the new animations add so much..being able to fire and move makes urban combat, and full out bayonnet charges so much more fun&#33;

    Our server is up running WGL 5.1 and we are rocking and rolling. (Litterally in the animations case.)

    Thanks again&#33;


    www.riflesgc.com - Currently Recruiting&#33;

    No its not the name&#33;
    But no its not just the game either&#33;
    Its the passion/professionalism of those who make the game aswell&#33;

  6. #36
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    Quote Originally Posted by (the-f @ Sep. 18 2006,19:48)
    map fixed. Redownload it here
    Thaaaaaaaaaaaaaank you&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&# 33; FRIEND&#33;

    THX A LOT FOR GIVING A FIX TO THESE MISSIONS&#33;&#33;&#33;&#33; THX THX THX&#33;

    I wil love you forever........nah just kidding, lol

    And thank you again&#33;
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  7. #37
    FANDABBY DOSSEY&#33;&#33;&#33;&#33;

    I absolutely love this . Congratulations on a superp and realistic mod. Thankyou so much for your dedications and hard work.

    A quick question: You have a UAV in one of the test missions (wg_test_air_r.Intro) and I was wondering if it was useable? I tried climbing in and flying around but alas it just bounced around and crashed. I&#39;ve tried to find it in the editor, but I can&#39;t seem to find it anywhere other than in it&#39;s &#39;empty&#39; form in the above mentioned test mission. Could you give us all a clue to it&#39;s function and where-abouts in the editor we could find it. It would be much appreciated.

    Congrat&#39;s again ***




  8. #38
    Quote Originally Posted by (low light @ Sep. 19 2006,15:43)
    FANDABBY DOSSEY&#33;&#33;&#33;&#33;

    I absolutely love this . Congratulations on a superp and realistic mod. Thankyou so much for your dedications and hard work.

    A quick question: You have a UAV in one of the test missions (wg_test_air_r.Intro) and I was wondering if it was useable? I tried climbing in and flying around but alas it just bounced around and crashed. I&#39;ve tried to find it in the editor, but I can&#39;t seem to find it anywhere other than in it&#39;s &#39;empty&#39; form in the above mentioned test mission. Could you give us all a clue to it&#39;s function and where-abouts in the editor we could find it. It would be much appreciated.

    Congrat&#39;s again ***
    Last I heard the UAV was not functional. The I use is the Dragon Warrior. Its an old mod but works well.

  9. #39
    Guys this mod has really come a long ways. Great job on this version. Now what we need it the ability to add weight to infantry. For instance the more gear they carry the slower they go. Then get the stretcher system working and you have it made.

  10. #40
    I hope this not too OT but:Can I play the original BIS campaigns with WGL(and its features) or do I have to modify something(as there is an Island replacement on the WGL site that seems to be used by most user made missions)?
    Thanks in advance :]

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