I am building a model... as most of yiou know, it is easy to build half of one, and then mirror it so that you get a perfect simetrical model... does breathe have a MIRROR option?
I am building a model... as most of yiou know, it is easy to build half of one, and then mirror it so that you get a perfect simetrical model... does breathe have a MIRROR option?
<Embed Src=\"http://members.cox.net/piratemmorpg/aa2.swf\" type=\"application/x-shockwave-flash\" width=\"400\" height=\"200\"></Embed>
Points>Transform 2D> Mirror on X or Y
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Or you could use the buttons specifically designed for that purpose:
![]()
I'm just wondering why this is posted in troubleshooting?![]()
IMHO it's more related to: O2 MODELLING
~S~ CD
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Never argue with idiots - they just take you down to their level
to beat you there with experience
arabic objects/buildings thread
When I use those keys above, it just creates a mirror image of the object in the same place... not on the opposite side of the center. .... so if I had a wing that was at X+10... then teh mirror object should be created a X-10... that way, you can create 1/2 of the object on one side and then mirror that image on the other side..... hmmm... Anim8tor has this option, and I thought that Breate might also.![]()
[RTM]Originally Posted by ([FHA
If Anim8tor has a .3ds export option then you should keep working in that program, modelling in most 3rd party programs is easier then O2, and the mapping is a downright disaster in O2 compared to programs that support UVW mapping.
yep i agree with Jdb, o2 is too old now, and it doesn't have great tools, like:
- a real mirror tool
- extrude, bevel, collapse tools
etc.
Or you do it that way:
You create your wing but already at it's supposed position
(not in center ):
Then you select it, copy and paste it.
Now you go to points, rotate and rotate it 180 degrees on
Y-axis and enable the check-box: apply to all animations:
Now it should look like this:
Does this help you more?![]()
~S~ CD
Excellent!![]()
mirroring is realative to the pin
set the pin ***[c] and lock it [shift]+[c]
then mirror (eg via buttons)
note that mirroring inverts face direction
select the mirrored object and press w ( i think)
also mirroring doesnt "duplicate" the object.
select the native object, copy, paste then mirror, invert
done
saying o2 is old is pretty "stupid"
it servers it purpose, its very spartan in its functions.
but at the end it doesnt matter with what tool you make your models. Only your abilities limit you
if you cant handle such a simple tool like oxygen you think you will handle protools like maya/max/XSI?
also uv mapping is possible in o2.
but instead of having a uv editor you split the geometry itself
(which you basically do in a uv editor anyway)
lay it out take a screen shot, apply it, assemble the geometry
sorry if may sound harsh (had a bad day :P)
@chris "apply to all animations" means rtm based animations