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Thread: Felish mod: Released

  1. #1


    Quote Originally Posted by [b
    Quote[/b] ]-3 Sides: Kossians, Feldish, and Natives
    -Each side with its own distinct traits
    -Hats fall off
    -Weapons dropped when killed
    -Arrows and spears stick out of ground
    -Units gain "skill" when aquire kills (no editing required in editor)
    -Some units can see and extremely well
    -See cannon balls out of cannon
    -AI uses bayonet and spears in melee combat
    -You actually need compass map and watch object to view those items in game
    -If you do not want to use the above feature, type in "xrFeldinit = 0" (without the quotes) in an init field
    -Soldiers have 14 inventory slots
    -some pistol mags can be stored in primary inventory
    -TNT bounces on ground till it blows up
    -Casualties can be tracked for each side by counting the variables WCasualtyList, ECasualtyList, RCasualtyList and dividing it by 2 (RCasualtyList/2). These are arrays, they put out the dead soldiers name and unit type.
    -No more parachutes. Jump out over water at a slow speed or die.
    -9 music Tracks

    Kossian

    Officer
    Soldier
    Waggon

    Feldish

    Squad leader
    Soldier
    sapper
    medic
    pilot
    commander
    gunner
    Captain
    Sailor
    waggon
    horse
    cannon
    Naval Cannon
    Plane
    Frigate
    Waggon

    Natives

    Native Bowman
    Native Spearman
    Native woman 1
    Native Woman 2
    Native Canoe

    Objects

    Map
    Compass
    Watch

    Weapons


    Bolt action Rifle
    Feldish Revolver
    Musket w/Bayonet
    Kossian Revolver
    Tnt
    TNT bundle
    Spear (weapon)
    Spear (throwable
    Bow and arrow
    rocks
    I forgot to add this in the readme:
    All units can swim. I added the option to disable any side to swim by typing rAllowRswim = 0, rAllowEswim = 0 , and rAllowWswim = 0. Swimming is beneficial to the mission because OFP and disembarking from boats is a pain in the ass.

    Alright, here it is. Took me 3 tries to upload it, but I got er.

    Theres some pics Here

    Feldish Mod

    Feldish Mod Patch .85

    OFPBase
    Mirror 1:Feldish Mod

    ofpc.de
    Mirror 2:Feldish Mod

    Ofp.4players
    Mirror 3:Feldish Mod

    Feldish Expedition - Take Everon

    Ofp.4players
    Mirror 1
    Feldish Expedition - Take Everon




  2. #2
    sounds realy cool will try it out later today

  3. #3
    Nice work downloading! ***

    #EDIT#
    Mirror from OFPBase HERE




  4. #4
    Ok troops, Ive uploaded, "Feldish Expedition - Take Everon"

    Overview

    You are the commander of the 3rd Feldish Expeditionary Force. You have been tasked to take over Everon by any means necessary. In this mission, you will have admisistrative and tactical command of 8 - 10 groups, 3 of which are transport ships. You will need to issue tactical orders to defeat the enemy and complete the mission. You will need to call in reinforcements to keep you war machine rolling. You will need to keep your unit supplied with ammunition and keep them medically fit. You have the ability to organize the Expeditionary Force anyway you want, thanks to COC. If you are not familiar with COC Command Engine, their is a field manual in the briefing. The field manual explains pretty much everything you need to know to complete the mission (except tactics). You will have access to reports. Theres a Unit roster report, caualty report, and mission status report. The unit roster displays a soldiers properties and ammuntion ammount. The casualty roster shows all of your fallen soldiers. The mission status report shows the mission status.

    You will receive credits based on how much territory you control. You recieve credits about every actual hour. The game time is accelerated, 1 minute = to about 5 seconds. Soldiers will gain experience every actual hour, and from combat. If a squad leader is conscript or green, they may retreat alot. There is a savegame option and also a autosave option which save the game every 10 minutes. A Music player has been added to make things less edgy.

    The mission has a bunch of scripts. When I was editing it, is saw the file was about 1 meg. Thats all scripts and html. Due to fact that the enemy is controlled by DAC alot of lag is created. This means no 5000 view distance. I play at 1500 view distance and full visual quality and clock at around 10 FPS. I think this is more than bearable, hopefully itll be the same for you.

    AI units respawn until you take out their villages. Theres 21 sectors. Theres both Kossian and Natives.


    Alright, Im T - 2 hours to leave for the Army.

    So everyone has permission to modify my mission or the mod. Just give me credit, I put alot of time into both.

    If anyone fixes any major problems, e-mail me at Epley_w@hotmail.com. I would like to try to keep up with the mod. I wont be around a computer again for about 2 months, depending on how busy I am, I may or may not play OFP or update this. I also have a feeling ArmA is coming soon.

    Well, thats it. If you have any questions, ya better post them within the next 2 hours.

  5. #5
    Quote Originally Posted by [b
    Quote[/b] ]Nice work downloading!

    #EDIT#
    Mirror from OFPBase HERE

    Thanks

  6. #6
    looks great, thanks for making this

  7. #7
    Downloading

    EDIT: I like what you have done, but there are 'very' frquent crashes which seem to be related to the bowman?




  8. #8

  9. #9
    Ok, Im off. Enjoy the mod. Ill check back in as soon as I can (i two months?)



    Enjoy

  10. #10
    Well I got some good new and some bad news. I dont leave til tommorow and I dont leave till tommorow.

    damn recruiters,

    Ill be looking over the mission and maybe updating it.


    So, I say again, I dont leave til tommorow (son of bitch! )

    Lets here some feed back, bugs, or suggestions. on the mod and the mission.




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