
Originally Posted by
[b
Quote[/b] ]-3 Sides: Kossians, Feldish, and Natives
-Each side with its own distinct traits
-Hats fall off
-Weapons dropped when killed
-Arrows and spears stick out of ground
-Units gain "skill" when aquire kills (no editing required in editor)
-Some units can see and extremely well
-See cannon balls out of cannon
-AI uses bayonet and spears in melee combat
-You actually need compass map and watch object to view those items in game
-If you do not want to use the above feature, type in "xrFeldinit = 0" (without the quotes) in an init field
-Soldiers have 14 inventory slots
-some pistol mags can be stored in primary inventory
-TNT bounces on ground till it blows up
-Casualties can be tracked for each side by counting the variables WCasualtyList, ECasualtyList, RCasualtyList and dividing it by 2 (RCasualtyList/2). These are arrays, they put out the dead soldiers name and unit type.
-No more parachutes. Jump out over water at a slow speed or die.
-9 music Tracks
Kossian
Officer
Soldier
Waggon
Feldish
Squad leader
Soldier
sapper
medic
pilot
commander
gunner
Captain
Sailor
waggon
horse
cannon
Naval Cannon
Plane
Frigate
Waggon
Natives
Native Bowman
Native Spearman
Native woman 1
Native Woman 2
Native Canoe
Objects
Map
Compass
Watch
Weapons
Bolt action Rifle
Feldish Revolver
Musket w/Bayonet
Kossian Revolver
Tnt
TNT bundle
Spear (weapon)
Spear (throwable
Bow and arrow
rocks