Page 1 of 8 12345 ... LastLast
Results 1 to 10 of 71

Thread: Wildlife & Civilians

  1. #1
    Staff Sergeant
    Join Date
    Feb 17 2006
    Location
    Los Angeles, CA : USA
    Posts
    205
    So I starting this because the William Blog thread is getting off topic with wildlife. Currently BIS has said that there are wildlife in ARMA, but all we have see so far is bees, butterflys and birds.

    Alot of people would love:
    Dogs
    Foxes
    Sheep
    Snakes

    If BIS cant do this maybe a mod team could.

    So lets talk about wildlife in ARMA along with civilians.

    Here are some pics from VBS1 from Mr Reality

    \"Whats the point of JIP if you need to lock out your server to play? \"

  2. #2
    I wonder if you could put them in a group. You know, like a herd of sheep, or like one or two deer.

  3. #3
    I hope there are deer and ducks, we can have hunting events lol. Then you can interact with the dogs to go retrive it.

    I think the coolest thing is civilians, it'll be pretty neat setting up checkpoints. Your have to stop them, seach their vehicle, or tell them to turn around.

  4. #4
    A couple points.

    Would this be a nice feature? Yes
    Would this be a nice feature if it delayed the process of ArmA? No

    If this can be implemented easily, and does not effect development time then this would be interesting as an option to have. I understand this has been implemented in VBS1, but I am not a BIS developer and thus I cannot speculate how hard or easy it would be to implement into ArmA.

    As for this as an option, would be interesting sure. But once bigger computer hogging mods come out, will the majority of players have it turned on? Probably not.

  5. #5
    I would like to have those kinda wildlife in arma.

  6. #6
    Warrant Officer Ti0n3r's Avatar
    Join Date
    Jun 24 2004
    Location
    Another solarsystem
    Posts
    2,826
    Real wildlife is a must. I can't see why they should leave it out of ArmA
    Ok

  7. #7
    Yes, they said it would be natural wildlife in ARMA but i just wounder wich ones..

    anymore ideas then the ones showed up?

  8. #8
    Master Gunnery Sergeant
    Join Date
    Nov 1 2005
    Location
    Dorset, United Kingdom
    Posts
    1,123
    How are the wildlife placed onto a map in VBS1? Are they 'self functioning' or do they need waypoints like civilians etc in order to move around and 'do things'?

    If the wildlife is 'self functioning' then this is definitely gonna give a huge fun factor into the game! Especially so if each animal was able to have it's own AI parameters. For example if you put several sheep into a pen they would behave normally grazing away like they do! But if you then put a dog into the same pen the dog would go crazy trying to catch the sheep while the sheep would be panicking and trying to escape!

    .... Now that’s what I would call realism! ***

    Also do the animals in VBS1 have credible AI, or are they limited to a set of predefined animations and responses regardless of events around them? ***
    ...
    ... Formerly Red kite.

  9. #9
    Quote Originally Posted by (Red kite @ Aug. 13 2006,11:57)
    If the wildlife is 'self functioning' then this is definitely gonna give a huge fun factor into the game! Especially so if each animal was able to have it's own AI parameters. For example if you put several sheep into a pen they would behave normally grazing away like they do! But if you then put a dog into the same pen the dog would go crazy trying to catch the sheep while the sheep would be panicking and trying to escape!

    .... Now that’s what I would call realism!
    Nice idea!

    i would add this:

    chickens and foxes, rabbits and boxes with the same behaviour you mentioned. Would be nice.




  10. #10
    Master Gunnery Sergeant spoock's Avatar
    Join Date
    Oct 22 2003
    Location
    Czech Republic
    Posts
    1,393
    snakes in grass

Page 1 of 8 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •