The story sounds like the movie "the hills have eyes"
The story sounds like the movie "the hills have eyes"
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Put this before your SaveStatus on mission-endingOriginally Posted by (Sled88 @ Aug. 06 2006,11:43)
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">if (vehicle player==player) then {players_vehicle = "Player"} else {players_vehicle = typeOf (vehicle player);players_vehicle_dam = dammage (vehicle player);players_vehicle_fuel = fuel (vehicle player)}
saveVar "players_vehicle"
saveVar "players_vehicle_dam"
saveVar "players_vehicle_fuel"[/QUOTE]
and this on mission-start after LoadStatus
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?(players_vehicle=="Player"& #41; or (players_vehicle=="scalar bool array string 0xfcffffef"):Exit
titleCut ["","BLACK OUT",0.0001]
_vehicle = players_vehicle CreateVehicle position player
~5
_vehicle setdammage players_vehicle_dam
_vehicle setfuel players_vehicle_fuel
player moveindriver _vehicle
titleCut ["","BLACK IN",3]
Exit[/QUOTE]
Not sure, if it will work, I have no experiencies with saveVar command.
And maybe it will need longer delay before putting player into vehicle, it takes some time, until OFP takes the vehicles as "existing" (actions, ability to get in ...)
= Bobor SK
Oh jesus... Sled88 GO HOME!! Your projects ... ***
Why you make new and new projects when you can't finished nothing
@Sluganda: WTF? Stupid? I finished Conspiracies THe Experience a few days ago... nOOb!
Thx Bobor SK!
Please don't tell me this is going to spawn the conspricies conspricy
What do you mean Dave?
The conspiracies mods have been inspired by movies...
Why not imagien a conspiracies influenced by the movie AVALON
the zombi island sounds different for conspiracies, which not merely a zombi mods.
maybe you will have to dwell on the story (waht i read look like resident evil)
Just a question ; I'm a bit curious why always nuclear technologies and its dangers are in the center of your stries?
Well yea... I am not a friend of nuclear stuff since chernobyl. That's why i started the conspiracies series... To show people how dangerous this energy could be... And I am strict angainst nuclear-bombs... Maybe I will grab a story of Hiroshima... But first this project have to be completed! Further I am a big fan of conspiracies all around the world^^
This time I agree with SWAT. I was inspired of the movie "The Hills Have Eyes".
I found out, where was problem - I typed dammage instead of getdammage. And the delay is not needed (I tried it)Originally Posted by (Sled88 @ Aug. 07 2006,21:38)
This has to work:
init.sqs
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">player LoadStatus "player_status"
?(players_vehicle=="Player") or (players_vehicle=="scalar bool array string 0xfcffffef"):Exit
_vehicle = players_vehicle CreateVehicle position player
_vehicle setdammage players_vehicle_dam
_vehicle setfuel players_vehicle_fuel
player moveindriver _vehicle
Exit[/QUOTE]
exit.sqs
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">if (vehicle player==player) then {players_vehicle = "Player"} else {players_vehicle = typeOf (vehicle player);players_vehicle_dam = getdammage (vehicle player);players_vehicle_fuel = fuel (vehicle player)}
saveVar "players_vehicle"
saveVar "players_vehicle_dam"
saveVar "players_vehicle_fuel"
player SaveStatus "player_status"
Exit[/QUOTE]
Still don't work... Any special names the car or the player must have?