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I got down the part about having units join a group but how do you make them leave the group they have joined?
I owe you,
---IceFYLER
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Well there is a very simple although not modern solution to that.
If a unit want to join a player you get this:
1. Name the player and the unit which must join.
2. Make an trigger (F3) and in the following boxes:
activation: once
condition: [name unit (without the brackets)] distance [name player (without the brackets)] < 5 (or so)
onActivation: [hellome1 (which is the unit for example)] join [playa (which is the player)]
Simply make another unit, which is not playable, and typ those settings in his/her trigger.
Get it?
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just as I suspected...
...and if you are thininking it, no, I do not want them killed 
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Have them join another group. Example:
[buddy1, buddy2, buddy3] join grpNull
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thanks Metal Heart and Chevy Van Dude
Thanks, I'll give it a shot ***
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