Results 1 to 5 of 5

Thread: Have an AI unit leave a group?

  1. #1

    Unhappy

    I got down the part about having units join a group but how do you make them leave the group they have joined?

    I owe you,
    ---IceFYLER

  2. #2
    Well there is a very simple although not modern solution to that.

    If a unit want to join a player you get this:

    1. Name the player and the unit which must join.

    2. Make an trigger (F3) and in the following boxes:

    activation: once

    condition: [name unit (without the brackets)] distance [name player (without the brackets)] < 5 (or so)

    onActivation: [hellome1 (which is the unit for example)] join [playa (which is the player)]

    Simply make another unit, which is not playable, and typ those settings in his/her trigger.

    Get it?




  3. #3
    just as I suspected...

    ...and if you are thininking it, no, I do not want them killed




  4. #4
    Have them join another group. Example:
    [buddy1, buddy2, buddy3] join grpNull




  5. #5

    Thumbs up

    thanks Metal Heart and Chevy Van Dude

    Thanks, I&#39;ll give it a shot ***




Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •