StarGate:CE Update (15/09/06)
Heres a picture from our latest beta of CE, the AI code is now 60% complete and were starting to work on player gameplay.
As well as moving the whole game over to the SGWorlds v3 map, allowing us to have more enviroments to choose from.
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StarGate:CE Update (08/08/06)
The progress on SG:CE is going well and its AI coding is round about 30% complete.
We've decided to release some ingame pictures showing off its new v1.4 StarGate.
ScreenShot 1
ScreenShot 2
ScreenShot 3
ScreenShot 4
ScreenShot 5
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We at DSF Productions would like to mark our return to the OPFlash StarGate with the announcement of our new project 'StarGate:Challanged Empires'.
This MOD is being designed as a new Multiplayer Game Type, where players from two different teams, human and Gou'ld will travel from there homeworld through the expanses of space to colonise or enslave the worlds they encounter.
Think large battles based around controlling the gates of various worlds, each with their own strategic value or resource.
BMP's vs. Gou'ld ForceSheilds, whilst 302's battle Deathgilders above.
Each planet settled will allow passage to the next, gate addresses can be recovered from ruins all this leading up to the invasion of the enemy homeworld.
If the Community likes the idea then we'll start, if not then it'll be shelved.
Give us your opinion and ideas.
FrostMan (DSF Productions)
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. My opinion on it is I like it and have a 2nd MOD folder that I use for it. I'd like to see it put back in to add variety. That to me is what Stargate was about...being able to travel between worlds using the Stargate. That is a just 1 great feature of this Stargate MOD to me. ***

