<span style='font-size:15pt;line-height:100%'>Welcome fellow soldiers !</span>
We proudly present you:
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#<span style='font-size:15pt;line-height:100%'>WarGames MOD v.5</span> #
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a WarGames Development Production.
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<span style='font-size:15pt;line-height:100%'>Announcement</span>
The WGL Mod team is proud to present the full release of WGL 5. ***
WGL 5 provides the most realistic, comprehensive, and tactical first-person military simulation
available for the civilian PC market. ***WGL 5 is the premier tactical military simulation
incorporating true combined arms in a believable virtual world – not only that, but it is FREE. ***
Its closest competitor, VBS1, is, admittedly, more realistic, but it is also hundreds of dollars
to purchase and is not designed for entertainment. ***
WGL 5 allows casual to hard-core gamers the opportunity to experience realistic military weapons,
equipment, and tactics while still maintaining an environment that is enjoyable to play.
<span style='font-size:15pt;line-height:100%'>History</span>
The WGL project began years ago when AngusHeaf and Tactician decided to improve some balancing
and gameplay issues specifically related to online PvP gaming. ***
Since its inception, the WGL Mod has placed a large focus on realism and enhanced squad based gameplay. ***
After the release of WGL 2, Phaeden joined the team. Shortly thereafter, Dinger created the WGL
mortar system. ***Like its predecessors, WGL 3 and 4 were released to a relatively small group of
PvP tournament players and teams. ***
In November 2005, a small group of WGL fans asked for a few minor tweaks to the latest build of WGL.
This became WGLZ and its aims were to tweak WGL AI as best as possible. These few minor tweaks have
in the last year and a half become a hundreds of modifications, additions, and improvements.
On a special note, this is also thanks to these WGL fans, like Bn880, Jinef, lwlooz, Terox and the
other Zeus community members !
During this time, many new members have joined the WGL 5 staff, most notably Q and Killswitch. ***
<span style='font-size:15pt;line-height:100%'>Introduction</span>
WGL 5 is a complete conversion for Operation Flashpoint. ***
Its main goal is to create a highly realistic military simulation while still allowing for
entertaining and enjoyable single player, cooperative, and multiplayer gameplay. ***
We have painstakingly researched real-world documentation, conducted interviews with real military
members, and thoroughly play-tested this Mod to present you with something more than a game and
something less than a true simulation. ***
The gameplay that you will experience in WGL 5 is significantly different than standard
OFP - firefights are more intensive, squad tactics play a much greater role, and use of true
combined arms is more important. ***
However, we also understand that you want to spend your time enjoying the gameplay. ***
A true simulation is significantly different in that it replicates the real world to a much higher
degree. ***This, in turn, often makes less than enjoyable gameplay. ***While you could conceivably use
WGL 5 as a training tool (proper authorization must be obtained first), we have not lost sight of
the fact that it is a game at heart – even though our prime focus is on realism. ***
Learn more about Wargames
The WGL 5 Experience: ***
As soon as you load WGL, you will notice things are different. ***
The user interface is streamlined. ***
The in-game mission editor is also significantly changed. ***
These simple changes are indicative of the overall changes within the Mod. ***
WGL 5 cuts through the fluff to bring you to the heart of the action. ***
In default OFP, one man’s actions can drastically alter the course of the battle. ***It is possible
for a lone gunman (a.k.a. Rambo) to decimate a much larger opposition force. ***
If you attempt similar Rambo tactics in WGL 5, you will quickly find yourself inside a coffin. ***
WGL 5 “highly encourages” you to work as an effective member of a team. ***You now need to use tactics
and firepower to overwhelm and destroy your enemy. ***In the past, you could leave your teammates
behind as you located, closed with, and destroyed the enemy single-handedly – such a mission in
WGL 5 is tantamount to suicide. ***
In order to successfully complete your mission in WGL 5, you will need scouts/recon units to locate
the enemy, advance your assaulting and support forces, carefully place your medical support units
(as you will definitely need them), coordinate you attack, conduct your attack, and
prepare for counterattack. ***
<span style='font-size:15pt;line-height:100%'>Road to Petrovice - A WGL Flashpoint Mini-AAR</span>
(AfterActionReport)
Road to Petrovice AAR - Read the whole story hereOriginally Posted by [b
June 4th AAR
Medic! Medic!!! AAR
credits to ***dslyecxi and ***Shack Tactical !
<span style='font-size:15pt;line-height:100%'>WarGames v5 Release - Promotional Video</span>
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Download it here [90mb, 17mins]
special thanks again to Kenwort from OFP ***MoiveMakers !
<span style='font-size:15pt;line-height:100%'>More WGL Media</span>
Visit the WGL gallery or ***check out more ingame footage
<span style='font-size:15pt;line-height:100%'>WGL 5 Features</span>
• Custom damage system
• Improved AI
• New effects (explosion, smoke, etc.)
• New sounds
• New GUI
• Rucksack system
• Mortar system
• Countermeasure system for air units
• New binoculars / compass / nightvision goggles
• Reworked target locking system
• Config_Base and Models_Base system
(dynamic adjustment of certain settings and models)
• No crumble destructionType for tanks
• No kill messages
• No MP 'P' scores overview
• DMA unigen animation pack and leaning
and much more !
<span style='font-size:15pt;line-height:100%'>WGL User Input and Feedback</span>
WarGames was and will always be very open for suggestion to further improve the MOD. ***
We listen to our “customers” and strive to use all feedback to make subsequent versions of WGL
even better. ***
We highly encourage you to provide feedback – obviously, positive feedback is easier to read,
but even negative constructive criticism is highly helpful.
Yet please note these three things: ***WarGames = realism AND gameplay
WarGames will never be 100 percent realistic - that is not our primary goal!
One thing you may notice about WGL 5 is that it is not really that “pretty.” ***
We purposefully avoid using the best looking models as they demand large amounts of CPU power. ***
Instead, we prefer “uglier” but more efficient models and scripts that allow us to use larger
numbers of troops and vehicles (even into the hundreds) on the battlefield. ***We highly recommended
that you check out Zeus missions to see what we are talking about! ***However, it is possible for
you to convert your favorite models for use in the WGL 5 combat environment. ***
With WGL5 Models_Base System you can easily exchange models by yourself.
There is DMA Army and Naval config available with the MOD itself.
Even more you can make up your own model config quite easily !
Even more we have developed the ***WGL Texture / Vegetation Replacement Packs for your enjoyment.
Third please drop your comment either in the BIS thread (link) or in the WarGames forum.
Otherwise your comment might not be read or noticed. Thanks.
<span style='font-size:15pt;line-height:100%'>WGL Missions and Campaign Conversions</span>
Before we finally come to the link for the MOD itself - the most important part:
Something to play with !
Campaign Conversions like
• CWC 1985
• Retaliation
• Shadows of the Motherland
• Revolution1983
• ULTOC
• and more
as well as various Single/Multiplayer Missions like
• Zeus Community's WarGames MP Missions
• Shackbattle Community Servers Converted MP Missions
• BIS Single and MP Missions
• DAC Coops
• DMA DynamicWar
• Sinews of War - The New Resistance MP Campaign
• various assorted MP Missions (misc & misc2)
• and more
In addition we are proud to present you:
<span style='font-size:15pt;line-height:100%'>WGL Islandpack</span>
This pack contains ***20+ of best islands available in OFP (terrain- and performance-wise).
Like almost everyone of them features those missions:
• DAC Tankwars
• DMA CCE
• DMA Last Fight
Also available are training and test missions to demonstrate the weapons, units, vehicles
and features of the WarGames MOD, as well as BIS SP and MP Templates to create new missions
easily and BIS SP Missionpack for Gaia, Samak Hills, Occasus and Messor.
<span style='font-size:15pt;line-height:100%'>WGL Links</span>
WGL site ***
Download WGL 5 full
WGL wiki
There you find help with the installation and you are able to learn more about the MOD and its features.
<span style='font-size:15pt;line-height:100%'>WGL Credits</span>
A special thanks to the addon authors who graciously allowed us to use their work:
<span style='font-size:12pt;line-height:100%'>WGL 5 Credits</span>
• Aeon - for his new Nature Sounds
• DMA - Sanctuary, !TacRod and honcho (too much outstanding stuff to list)
• ECP Team - for various help
• JAM, !DynamicRange for great sounds
• Kegetys for his excellent Spectating Script
• Llauma for his great Llaumax Sky Pack
• Locke@Germany for his true awesome OFP Animations Enchancement
• Mikero for his persistent updating of Editor Upgrade102
• DPS for his great OSV96 Model and Textures
• Hoyt for his excellent SV98 Model and Textures
<span style='font-size:12pt;line-height:100%'>WGL 4 Credits</span>
• Laser/ORC for his fantastic russian units
• Edge for his fantastic resistance units
• Inquisitor for his weapons
• AKM74 for his excellent Russian APC pack and Konkurs ATGM
• The guys at MapFact.net who created the best base buildings, ever.
• BAS for allowing us to use some scripts and units
• Marfy and Sebastian for their excellent MTLB pack
• DPS, Sour and KerdTo (Our Weapon) for their Mi2, great addon!
• Dinger for porting many of his UA scripts to our mortar system
• Jostapo for his lovely MON200 and Claymore models (sorry about the delayed thank-you dude!)
• Kegetys for his sky installer
• Kegetys again for his AGS-17 and RPG7/7VL models
Our deepest thanks goes to the former WGL staff and all the contributors:
<span style='font-size:12pt;line-height:100%'>WGL 5 Supporters</span>
. F
. granQ
. ML
. Sanctuary
. John Smith
. Jinef, Terox, lwlooz, bn880 (Zeus folks)
. Grey, IandC, pablo, twiggy, russin
. Dinger
<span style='font-size:12pt;line-height:100%'>Former WGL Core Team (1-4)</span>
. AngusHeaf
. Phaeden
. Tactician
<span style='font-size:13pt;line-height:100%'>Get involved</span>
New challanges and opportunities lie ahead - share your ideas and take the chance to realize them.
The development of WarGames will continue in the future and
we are looking for decent and dedicated people !
WGL is based on a strong PvP and Coop Community and is supported by various groups and people.
Based on a good internal development surrounding (subversion, bugzilla, ftp, irc, forum) everyone
contributes to the development as far as ones own available time, motivation and skills in
an organised and coordinated process.
Yet we are not solely looking for core developers - anyone's help is appreciated.
Take the opportunity and join the ranks.
Get more information ***here.
So we wish you a lot of fun and a good time with the WarGames MOD !
best regards
<span style='font-size:13pt;line-height:100%'>WGL 5 Core Team</span>
. Phaeden
. Killswitch
. Q
Enjoy it the next five days ... or (hopefully) more ... ;-)
(22th june)
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