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Thread: WarGames League v.5 (WGL 5) Full Release

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  1. #1
    <span style='font-size:15pt;line-height:100%'>Welcome fellow soldiers &#33;</span>


    We proudly present you:

    ###########################
    #<span style='font-size:15pt;line-height:100%'>WarGames MOD v.5</span> #
    ###########################

    a WarGames Development Production.







    <span style='font-size:15pt;line-height:100%'>Announcement</span>

    The WGL Mod team is proud to present the full release of WGL 5. ***

    WGL 5 provides the most realistic, comprehensive, and tactical first-person military simulation
    available for the civilian PC market. ***WGL 5 is the premier tactical military simulation
    incorporating true combined arms in a believable virtual world – not only that, but it is FREE. ***
    Its closest competitor, VBS1, is, admittedly, more realistic, but it is also hundreds of dollars
    to purchase and is not designed for entertainment. ***
    WGL 5 allows casual to hard-core gamers the opportunity to experience realistic military weapons,
    equipment, and tactics while still maintaining an environment that is enjoyable to play.





    <span style='font-size:15pt;line-height:100%'>History</span>

    The WGL project began years ago when AngusHeaf and Tactician decided to improve some balancing
    and gameplay issues specifically related to online PvP gaming. ***

    Since its inception, the WGL Mod has placed a large focus on realism and enhanced squad based gameplay. ***
    After the release of WGL 2, Phaeden joined the team. Shortly thereafter, Dinger created the WGL
    mortar system. ***Like its predecessors, WGL 3 and 4 were released to a relatively small group of
    PvP tournament players and teams. ***
    In November 2005, a small group of WGL fans asked for a few minor tweaks to the latest build of WGL.
    This became WGLZ and its aims were to tweak WGL AI as best as possible. These few minor tweaks have
    in the last year and a half become a hundreds of modifications, additions, and improvements.
    On a special note, this is also thanks to these WGL fans, like Bn880, Jinef, lwlooz, Terox and the
    other Zeus community members &#33;
    During this time, many new members have joined the WGL 5 staff, most notably Q and Killswitch. ***





    <span style='font-size:15pt;line-height:100%'>Introduction</span>

    WGL 5 is a complete conversion for Operation Flashpoint. ***
    Its main goal is to create a highly realistic military simulation while still allowing for
    entertaining and enjoyable single player, cooperative, and multiplayer gameplay. ***

    We have painstakingly researched real-world documentation, conducted interviews with real military
    members, and thoroughly play-tested this Mod to present you with something more than a game and
    something less than a true simulation. ***
    The gameplay that you will experience in WGL 5 is significantly different than standard
    OFP - firefights are more intensive, squad tactics play a much greater role, and use of true
    combined arms is more important. ***
    However, we also understand that you want to spend your time enjoying the gameplay. ***
    A true simulation is significantly different in that it replicates the real world to a much higher
    degree. ***This, in turn, often makes less than enjoyable gameplay. ***While you could conceivably use
    WGL 5 as a training tool (proper authorization must be obtained first), we have not lost sight of
    the fact that it is a game at heart – even though our prime focus is on realism. ***

    Learn more about Wargames





    The WGL 5 Experience: ***

    As soon as you load WGL, you will notice things are different. ***
    The user interface is streamlined. ***
    The in-game mission editor is also significantly changed. ***
    These simple changes are indicative of the overall changes within the Mod. ***
    WGL 5 cuts through the fluff to bring you to the heart of the action. ***
    In default OFP, one man’s actions can drastically alter the course of the battle. ***It is possible
    for a lone gunman (a.k.a. Rambo) to decimate a much larger opposition force. ***
    If you attempt similar Rambo tactics in WGL 5, you will quickly find yourself inside a coffin. ***
    WGL 5 “highly encourages” you to work as an effective member of a team. ***You now need to use tactics
    and firepower to overwhelm and destroy your enemy. ***In the past, you could leave your teammates
    behind as you located, closed with, and destroyed the enemy single-handedly – such a mission in
    WGL 5 is tantamount to suicide. ***
    In order to successfully complete your mission in WGL 5, you will need scouts/recon units to locate
    the enemy, advance your assaulting and support forces, carefully place your medical support units
    (as you will definitely need them), coordinate you attack, conduct your attack, and
    prepare for counterattack. ***





    <span style='font-size:15pt;line-height:100%'>Road to Petrovice - A WGL Flashpoint Mini-AAR</span>
    (AfterActionReport)

    Quote Originally Posted by [b
    Quote[/b] ]Without the zoom possible with normal OFP mounted machineguns, I found myself firing at
    suspected positions versus simply zooming in and picking off the enemy one by one.
    It was a refreshing and gameplay-enhancing change, all things considered.
    After a few 100-round boxes of ammo were expended, I ditched the vehicle and moved up to see
    what the situation was at the first HMMWV.

    As it turns out, we had already taken some casualties.
    One soldier was KIA and lay dead at the left-rear of the first vehicle, while the machinegunner
    on it was slumped dead over his weapon. Dismounted Goon machinegunners poured fire onto the
    opposite bank as bullets whooshed over us and thunked into the ground around us.

    I went prone behind right-rear wheel, using it for cover, and began firing at any visible
    enemy across the bridge.
    The realistic tracers in WGL had a dramatic impact on how easy it was to locate enemy positions -
    instead of every bullet leaving a very visible tracer, the tracers only appeared every few rounds
    and were much more difficult to follow back to the source weapon. The amount of dust kicked up by
    our rounds, combined with the ricocheting tracers, made the whole scene all the more visceral.
    Here you can see dust exploding from the ground while tracers flicker into the sky as myself and
    two machinegunners light up a running enemy soldier.
    Road to Petrovice AAR - Read the whole story here
    June 4th AAR
    Medic&#33; Medic&#33;&#33;&#33; AAR

    credits to ***dslyecxi and ***Shack Tactical &#33;





    <span style='font-size:15pt;line-height:100%'>WarGames v5 Release - Promotional Video</span>





    Download it here [90mb, 17mins]

    special thanks again to Kenwort from OFP ***MoiveMakers &#33;





    <span style='font-size:15pt;line-height:100%'>More WGL Media</span>

    Visit the WGL gallery or ***check out more ingame footage





    <span style='font-size:15pt;line-height:100%'>WGL 5 Features</span>


    • Custom damage system

    • Improved AI

    • New effects (explosion, smoke, etc.)

    • New sounds

    • New GUI

    • Rucksack system

    • Mortar system

    • Countermeasure system for air units

    • New binoculars / compass / nightvision goggles

    • Reworked target locking system

    • Config_Base and Models_Base system
    (dynamic adjustment of certain settings and models)

    • No crumble destructionType for tanks

    • No kill messages

    • No MP &#39;P&#39; scores overview

    • DMA unigen animation pack and leaning

    and much more &#33;





    <span style='font-size:15pt;line-height:100%'>WGL User Input and Feedback</span>

    WarGames was and will always be very open for suggestion to further improve the MOD. ***
    We listen to our “customers” and strive to use all feedback to make subsequent versions of WGL
    even better. ***
    We highly encourage you to provide feedback – obviously, positive feedback is easier to read,
    but even negative constructive criticism is highly helpful.

    Yet please note these three things: ***WarGames = realism AND gameplay

    WarGames will never be 100 percent realistic - that is not our primary goal&#33;

    One thing you may notice about WGL 5 is that it is not really that “pretty.” ***
    We purposefully avoid using the best looking models as they demand large amounts of CPU power. ***
    Instead, we prefer “uglier” but more efficient models and scripts that allow us to use larger
    numbers of troops and vehicles (even into the hundreds) on the battlefield. ***We highly recommended
    that you check out Zeus missions to see what we are talking about&#33; ***However, it is possible for
    you to convert your favorite models for use in the WGL 5 combat environment. ***
    With WGL5 Models_Base System you can easily exchange models by yourself.
    There is DMA Army and Naval config available with the MOD itself.
    Even more you can make up your own model config quite easily &#33;

    Even more we have developed the ***WGL Texture / Vegetation Replacement Packs for your enjoyment.

    Third please drop your comment either in the BIS thread (link) or in the WarGames forum.
    Otherwise your comment might not be read or noticed. Thanks.




    <span style='font-size:15pt;line-height:100%'>WGL Missions and Campaign Conversions</span>

    Before we finally come to the link for the MOD itself - the most important part:

    Something to play with &#33;

    Campaign Conversions like

    CWC 1985
    Retaliation
    Shadows of the Motherland
    Revolution1983
    ULTOC
    • and more

    as well as various Single/Multiplayer Missions like

    Zeus Community&#39;s WarGames MP Missions
    Shackbattle Community Servers Converted MP Missions
    BIS Single and MP Missions
    DAC Coops
    DMA DynamicWar
    Sinews of War - The New Resistance MP Campaign
    various assorted MP Missions (misc & misc2)
    • and more

    In addition we are proud to present you:


    <span style='font-size:15pt;line-height:100%'>WGL Islandpack</span>

    This pack contains ***20+ of best islands available in OFP (terrain- and performance-wise).
    Like almost everyone of them features those missions:

    DAC Tankwars
    DMA CCE
    DMA Last Fight


    Also available are training and test missions to demonstrate the weapons, units, vehicles
    and features of the WarGames MOD, as well as BIS SP and MP Templates to create new missions
    easily and BIS SP Missionpack for Gaia, Samak Hills, Occasus and Messor.




    <span style='font-size:15pt;line-height:100%'>WGL Links</span>

    WGL site ***

    Download WGL 5 full

    WGL wiki
    There you find help with the installation and you are able to learn more about the MOD and its features.




    <span style='font-size:15pt;line-height:100%'>WGL Credits</span>

    A special thanks to the addon authors who graciously allowed us to use their work:


    <span style='font-size:12pt;line-height:100%'>WGL 5 Credits</span>

    • Aeon - for his new Nature Sounds
    • DMA - Sanctuary, &#33;TacRod and honcho (too much outstanding stuff to list)
    • ECP Team - for various help
    • JAM, &#33;DynamicRange for great sounds
    • Kegetys for his excellent Spectating Script
    • Llauma for his great Llaumax Sky Pack
    • Locke@Germany for his true awesome OFP Animations Enchancement
    • Mikero for his persistent updating of Editor Upgrade102
    • DPS for his great OSV96 Model and Textures
    • Hoyt for his excellent SV98 Model and Textures

    <span style='font-size:12pt;line-height:100%'>WGL 4 Credits</span>

    • Laser/ORC for his fantastic russian units
    • Edge for his fantastic resistance units
    • Inquisitor for his weapons
    • AKM74 for his excellent Russian APC pack and Konkurs ATGM
    • The guys at MapFact.net who created the best base buildings, ever.
    • BAS for allowing us to use some scripts and units
    • Marfy and Sebastian for their excellent MTLB pack
    • DPS, Sour and KerdTo (Our Weapon) for their Mi2, great addon&#33;
    • Dinger for porting many of his UA scripts to our mortar system
    • Jostapo for his lovely MON200 and Claymore models (sorry about the delayed thank-you dude&#33;)
    • Kegetys for his sky installer
    • Kegetys again for his AGS-17 and RPG7/7VL models


    Our deepest thanks goes to the former WGL staff and all the contributors:


    <span style='font-size:12pt;line-height:100%'>WGL 5 Supporters</span>

    . F
    . granQ
    . ML
    . Sanctuary
    . John Smith
    . Jinef, Terox, lwlooz, bn880 (Zeus folks)
    . Grey, IandC, pablo, twiggy, russin
    . Dinger


    <span style='font-size:12pt;line-height:100%'>Former WGL Core Team (1-4)</span>

    . AngusHeaf
    . Phaeden
    . Tactician




    <span style='font-size:13pt;line-height:100%'>Get involved</span>

    New challanges and opportunities lie ahead - share your ideas and take the chance to realize them.

    The development of WarGames will continue in the future and
    we are looking for decent and dedicated people &#33;

    WGL is based on a strong PvP and Coop Community and is supported by various groups and people.
    Based on a good internal development surrounding (subversion, bugzilla, ftp, irc, forum) everyone
    contributes to the development as far as ones own available time, motivation and skills in
    an organised and coordinated process.

    Yet we are not solely looking for core developers - anyone&#39;s help is appreciated.

    Take the opportunity and join the ranks.

    Get more information ***here.



    So we wish you a lot of fun and a good time with the WarGames MOD &#33;


    best regards



    <span style='font-size:13pt;line-height:100%'>WGL 5 Core Team</span>

    . Phaeden
    . Killswitch
    . Q



    Enjoy it the next five days ... or (hopefully) more ... ;-)
    (22th june)




  2. #2
    Some Important Notes:

    ~ some people might have an issue with ofpc.de domain. our host tries to get this sorted asap. sorry for any inconvience &#33;

    ~ news posters get the post here as a press release here:
    press_release_base.rar (basicly this posts source with and without html tags) - please add a link to your news to this thread &#33; cheers.

    ~ Mirrors very welcome &#33; Please PM the links as well.

    ~ Translations into German, French, Russian, Czech would be very helpful - thanks &#33;




  3. #3

  4. #4
    Superb work WGL5 team, thanks for your time in building this fine piece of mod


    (edit : oops i hope i have not broken a reserved slot)




  5. #5
    Fantastic news&#33;

    Thankyou ever so much for all your hard efforts.

  6. #6
    finally ... we&#39;ve all been waiting for.

  7. #7
    WGL5 + Final = head scratching

    :P Nice to see a proper public released version.
    </span><table border=\"0\" align=\"center\" width=\"95%\" cellpadding=\"0\" cellspacing=\"0\"><tr><td>Quote </td></tr><tr><td id=\"QUOTE\">Originally Posted by <*>Our_Martyr
    Eventually I became so efficiant at airsoft that I didn\'t even need a weapon to get kills( I preferred flanking or ambushing my opponents with a padded longsword made out of PVC pipe and plumbing insulation foam).</td></tr></table><span =\'\'>

    http://www.redorchestragame.com/forum/showthread.php?t=7281

  8. #8
    nice, thx &#33;

  9. #9
    <span style='font-size:25pt;line-height:100%'><span style='font-family:Script'><span style='color:yellow'>Well, it&#39;s not bad although the font is a bit of an arse. It&#39;s quite unreadable and completely ruins the &#39;wargamey&#39; atmosphere. I prefer the old one myself. Good day&#33;</span></span></span>

  10. #10
    Have you added custom sights for the AK line of weapons? The M16 has nice custom ones, while the AK-74 and AK-47 is stuck with old default ones.

    But otherwise, great work&#33;

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